Garry's Mod

Garry's Mod

[VJ] Too Many Drones
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Update: 26 Oct, 2019 @ 3:08pm

"They coming outta the goddamn walls!"

FINALLY, finally it's here. A complete overhaul (again) of the addon, including fixed textures, sounds, attacks and spawnicons.

Essentially, there's not much it really adds except new classes and removes buggy ones:
-The Sapper, a single use suicide unit that deals damage in an area.
-The Thresher, ranged support that fires a stream of homing needles.
-The Queen, a heavy brute that soaks a ton of damage.
-The Whiplash, an evolved Sapper that stores its suicide for death and can deal melee blows before blowing up.
-The Feeder, a weak foraging unit that consumes bodies.
-New spawnicons and fixed textures.


and well.. that's about it.

Update: 4 May, 2019 @ 3:26am

Uh oh, they're growing fast!

Yes, the long awaited update that really kicks this addon
This update adds some completely new features, including:
-Drones now have new and awesome animations, such as idle and death animations.
-Model death animations now follow event sequences, which means that their animations smoothly transition into their ragdoll instead of just flying or glitching on death.
-Several new drone classes, such as the Ravenger, Grunt, Stinger, Forager, Worker and Soldier, each featuring unique abilities!
-Resurrected an old Drone class that first appeared in the early version of Too Many Drones, but never again in the other updates.
-Corpsers and Workers can summon Drones to their aid when alerted to an enemy's presence.
-Corpser gas clouds can grow into Drones. Don't leave Corpsers unattended for too long as they will quickly flood the map of drones.
-New custom textures for dead drone corpses with bullet holes shot into them and blood splatter. Also contains a unique darker 'jade' skin for the Stinger.

Bugs
-There will be the missing textures in some of the skins. These are supposed to be Berserker rage mode skin, Stinger and dark drone death skins. I have no idea why they do not want to load and any advice to fixing this would be really appreciated.

Update: 17 Apr, 2019 @ 5:04am

Careful, don't put your hand too close!

Now Drones are capable of eating stuff!
This update was pretty annoying to do, but managed to come through. This allows Drones to consume grenades, watermelons, physics props, and even steal your health kits!
Just merely a minor update to better details. Further progress include Drones exploding if a grenade is detected and has been consumed, sniffing the air before moving to the position of their food, and being able to eat their kill.

The next update will also begin progress on something interesting - pack behavior. This means that Drones will form a leader and hunt together.

Update: 17 Apr, 2019 @ 12:07am

Hey look, more and better updates!

CHANGES:
-Drones will now eat and breakable physics props. They'll also eat Pikmin.
-Drones will nicely cook and sizzle when set alight. They scream and shake violently but once they're on fire, there's no going back. Watch out for the next update..
-Added the Shockwave. Essentially a stronger Dangerbreak, these guys have a ton of health and their particle beam does a heck load of damage. They take longer to charge their quark battery though, so hide while you can. They can also cloak, so that's more d a m a g e.
-Fixed the Dangerbreak's beam. Now it no longer phases through walls! This means you can still take cover before it fires the beam.
-Added the Roach. An evolved Swarmer, their acid packs a bigger punch and they are capable of condensing it into a long ranged mortar. However, they have less health. Use it to your advantage.
-Nerfed the Swarmer. Now he deals less damage, though has more health. Beware.

PLANS:
-Drones can now digest grenades and most explosives (rather smart if you ask me) and end up blowing to pieces in a few seconds. This, though can stop all damage the grenade would have dealt to surrounding Drones and pretty much makes a sacrifice for his friends (at least he died a hero).
-Drones will be able to extinguish fires if another Drone is on fire. So yes, they then can be saved. For now, they can't.
-Drones will be able to throw two types of spores like a grenade;
Replication: Simply creates a cloned Drone at the position of the explosion. The replicated Drone can also use the spore grenades to spread.
Infestation: More like a teleportation grenade, these types of grenades make the Drone vanish into a small spore that is thrown to the enemy. The spore bursts and releases the Drone inside.

Update: 29 Mar, 2019 @ 2:10pm

Version 0.1 Beta

Well, goodbye Nuts.

CHANGES
-Removed the Drone. Currently it is too buggy and so sadly I had to take it down.
-Here comes.. THE BERSERKER! One of my favourite Drones, this bad boy doesn't like to die. He'll stamp into a blind rampage when about to die and this doubles its attack damage and rate.
-Here comes.. THE DANGERBREAK! A Drone with an experimental feature, it supercharges a battery to discharge a beam of powerful electrical energy. Its a bit buggy, but actually works.

PLANS
-Fixing the Drone. This is top-priority and I will get to this asap.
-Fixing the Dangerbreak. His shock attack can pass through walls, which can be a problem when wanting to take cover from attacks.
-Adding the Trojan. An ambush specialist that hides underground and emerges when enemies come near.
-Adding the Jawbuster. Thought the Berserker was bad? The Jawbuster is like a literal jawbreaker. He's rock-hard and resilient to bullet and slash attacks, only being damaged by physics, dissolve and blast damage.

Update: 29 Mar, 2019 @ 2:04am

The first release.

Say hello to.. Nuts. He's a Drone that full of cool abilities and packed with rad features. Enjoy.