Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Techtree [GS]
Showing 11-20 of 27 entries
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Update: 15 Jul, 2019 @ 11:02pm

Updated right version

Update: 15 Jul, 2019 @ 12:30pm

Warfare Expanded
Restructured so that heavy cav and tank units, before melee/infantry most of the time
Switch ballteship to combined arms and attack helicopter to microprocessor
Restrucutred Fire Support Units from Modern to Information Age

Update: 14 Jul, 2019 @ 4:30am

Added Battleship to nuclear fission
Reworked the anti-cav line in information age

Update: 6 Jul, 2019 @ 8:17am

Added support for Burma Civic
Added Zoo and Aquarium to Scientific Theory
Added Cavalary to Military Science

Update: 5 Jul, 2019 @ 12:13pm

Update: 5 Jul, 2019 @ 11:56am

Added real Compatibility for WarfareExpanded Complete
Adjusted costs of some techs according to the lated patch
Changed location of siege tower according to latest patch

Update: 13 Jun, 2019 @ 11:39am

More Cleanup and deleted some features which should not be in this version of the mod.

Update: 13 Jun, 2019 @ 11:18am

Added support for Real Building Upgrades.
Cleaned up the mod structure a little.
Changed some nodes and node-connections so the tree looks cleaner and have a better seperation of military and civil techs.

Update: 28 May, 2019 @ 4:54am

Deleted obsolete code in In SetUiTreeRow.sql thx to Foenix

Update: 28 May, 2019 @ 4:50am

Deleted obsolete code in In TechChangeCostsAndEra.sql thx to Foenix