ATLAS
Figureheads and Ship Essentials
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Update: 7 Nov, 2019 @ 8:42am

V2.1

- Fixed Ladder snaps on the Extra Large Speed Sail.
- Added Ship Flag snap point to Extra Large Speed Sail.
- Changed Ship Flag collision to not block players.
- Increased structure limit on Windowed Brigantines to 800
- Increased structure limit on Windowed Galleons to 925
- Increased Galleon Rudder speed.

Update: 29 Oct, 2019 @ 12:57am

V2.0 Internal rev. v31

------ MAJOR UPDATE: Windowed Planks and Harbinger's Curse ------

New Structures:

- Small FSE Shipyard (Can pick up with delay, snappable to foundations)
- Large FSE Shipyard (Can pick up with delay, snappable to foundations)
- Extra Large Speed Sail (Slightly faster than double of a large speed sail)
- Black Ghost Figurehead
- Haunted Black Ghost Figurehead (Curses the ship and crew of the ship it is attached to.)

New Items:

- Craftable versions of all vanilla figureheads and steering wheel skins
- Ship Deeds for all ships. (Gives windowed ships)
- War packs with gunports, cannons and ammo for each ship class, and with varying quality
- Plank packs with varying quality
- Deck packs with varying quality
- Ectoplasmic Ichor (Crafting resource for haunted figurehead)
- Skeleton Cure-All (Failsafe consumable to force reset left over curse effects)

Updates and Bugfixes:

- Updated Shipwright Shopfront
- Shipwright Ol' Bailey added. Allows some items to be bought/crafted if hired with coins in the shopfront inventory. Consumes 1 gold per 3 days.
- Fixed music starting again after leaving render range. Now only plays music with hired shipwright. Music can be disabled in ini(Refer to mod description).

- Updated Ship Flag
- Painting has been fixed.
- Now has the option to use company flag similar to the cosmetic flags.

- Updated Stern Lantern
- No longer placeable on all ships. Existing placed ones will remain until picked up or demolished.
- Snappable to windowed ships on cabin planks.
- Reduced brightness.
- Added flicker effects.
- Changes flame with haunted figurehead, to a haunting turquoise glow.

- Updated Ship Bell
- Sound changes to a requiem bell when the ship is cursed.

- Updated Figureheads
- Added pickup delay to prevent accidental picking up of figureheads.
- Haunted figurehead cannot be picked up. However, demolishing it returns it to your inventory. The curse never truly leaves unless the attached ship is destroyed.

New miscellaneous features:

- Windowed Ship Variations
- Schooner, Brigantine and Galleon come with cabin planks. (Uses regular planks.)
- Some ships have slightly improved stats.
- Galleon has improved steering.
- Can be bought from Ol' Bailey as Ship Deeds or built from the new FSE Shipyards.
- Brigantine and Galleon have modified frame and filled deck pieces to better accommodate the new cabins without having to worry about obstruction or unsightly gaps.
- Brigantine has raised poop deck, half wall height.
- Galleon has an option for a two storied or two wall high cabin or even three if preferred.

- Harbinger's/Black Ghost's Curse
- Affects the ship and all humans and creatures based on it. Includes enemies or wild creatures who climb aboard.
- Eternal hunger - Food drops a lot faster, as it turns to ash when eaten, so those bound by the curse may never be satisfied by food again.
- Cold Deathly Breeze - Those bound by the curse will feel cold and clammy, but also quickly feel the effects of heat. The effects may not kill you, but it will be harder to find an appropriate climate.
- Immortality - Or rather, near immortality. Those bound by the curse will be hard to kill, regenerating 100 health per second. Due to this, starving or eating bad food will have no visibly negative effects. It is still possible to die upon recieving fatal damage in a second or less.(E.G Getting shot with a pistol while naked and at default HP)
- Grim Grin - Those bound by the curse will find themselves in the limbo between life and death, and appear as ghastly glowing skeletons. Animals will gain a ghostly form.
- It Lingers - The effects of the curse will linger, and it increases the more time is spent on a ship. You could find yourself cursed a lot longer if you stay on a ship for a longer period of time.

Things to note: Due to the hunger effects of the curse, tames and hired crew will eat food a lot faster, and die of stavation a lot faster after the curse is lifted. Be sure to have an ample supply of food before lifting the curse.
The source of the curse is the haunted figurehead, so if it is removed, the curse will be lifted from the ship. However any humans or animals will still be affected by the curse until it wears off.
Ship structures are converted only when the figurehead is placed to save on processing. To update the ghost effect with new structures, demolish and place the figurehead again.

Update: 6 May, 2019 @ 2:47am

V1.3.1
- Fixed Skeleton Figurehead not giving radial menu options.
- Bronze Skeleton is more reflective now.

Update: 2 May, 2019 @ 11:43am

V1.3
- Added 2 NEW Figureheads, Viking and Skeleton.
- Updated materials to use ATLAS base materials.
- Changed skill icon.

Update: 22 Apr, 2019 @ 10:28am

V1.2.1
- Fixed crash upon painting the Jolly Roger.
- Jolly Roger paint naming convention changed.
- Added Toggle Music option to the Shipwright Shopfront.
- Picking up of the Jolly Roger and Ship Lantern is now only possible from radial menu.
- Increased Figurehead costs as intended.
- Figureheads can now be picked up.

Update: 20 Apr, 2019 @ 6:40pm

V1.2

Updated to Devkit version 100.
- Updated flag to use new Claim Flag physics

Update: 4 Apr, 2019 @ 10:01pm

V1.1
Fixed Bell not ringing.

Update: 4 Apr, 2019 @ 9:53am

Update: 3 Apr, 2019 @ 10:09pm

Update: 3 Apr, 2019 @ 6:18am

V1.02
- Made adjustments to structure health values
- Shipwright Shopfront music radius increased
- Fixed Bell. (Probably[sorry])