Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph and Vandy's: Return of the Lichemaster 1.2 [update TBD]
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Update: 11 Nov, 2020 @ 3:25pm

- added TTC caps for the rors. (this was useless)

Update: 24 Sep, 2020 @ 2:13am

- buffed Mr.Draesca's damage a bit. This is more as a follow-up to game chances than him sucking, cause he doesn't.
- new abilities with regen show amount tooltips.
- building chains don't use recycled instances anymore, removes one obsolete exclusivity.
- probably something else I forgot.

Update: 25 Jul, 2020 @ 8:12am

- fixed faction banners in custom battles
- fixed spider butt

Update: 24 Jun, 2020 @ 1:37am

- AI should have a semirandom delay of 4-8 turns before they can be interested in Kemmy's ruins.
- How to Play should pop again.

Update: 12 Jun, 2020 @ 1:07am

- Nagashizzar correctly has a hat.
- Fixed frontend ui stuff.
- The Caged: something in the patch was causing the game to soft lock and crash after some shooting. First projectile now also expires on impact, which seems to fix it for whatever reason. Explosion and shrapnel subdivision happens sooner.

Update: 28 May, 2020 @ 1:59am

- all ethereal units have strider
- fixed ground stat tidbit on priestess
- Nagashizzar is legal clay to claim on high NP godsdamnit I forgot to update the visual list
- script typo fix somewhere

Update: 22 May, 2020 @ 12:56pm

- fixed variants corruption bug.
- updated wight king-based wsmodels.

Update: 22 May, 2020 @ 12:53pm

Update: 22 May, 2020 @ 5:40am

- fix for UI hideage of hero panel lores.

Update: 21 May, 2020 @ 9:02am

- Turned all training levels into trained as per patch.
- New settle stance bundle for custom description. Edited out force type.
- Slightly improved text for Dark Walk stance.
Vandy
- ???
- Thingies.
- Kemmler and crew are immune to other vampire horde mods due military force type thingies.
- AI kemmler will never occupy non-landmark regions
- more soon™️