Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph and Vandy's: Return of the Lichemaster 1.2 [update TBD]
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Update: 17 Apr, 2019 @ 1:19pm

- New frontend map.
- Fix for quest battles contenders suddenly being named like bots.

Update: 17 Apr, 2019 @ 7:36am

- replaced phase display for nameless_aura with wh_main_generic_debuff_morale_passive
- obsolete effects: replaced frenzy enable in buildings, grand conduit’s in char skills.
- ROR skulls’ ability ai usage changed so the AI actually does something with them.
- Fixed ROR spider not being in any unit set.
- Added new ROR unit set to get the purple masks back.
- Second level of the red line buffs now requires level 12.


SCRIPT FIXES:
- No more colonels, hopefully! They still spawn, but they're killed a tenth of a second later. May their time in hell be eternal and full of suffering
- Defile Barrows will no longer only work once per campaign load. I (Vandy) did a VERY dumb. Sorry, mom.
- With blessings to CA, KEMMLER HAS A FIRST TURN. Now you can play Kemmler with CFU- wait, it's not updated yet. Why the hell did I do this?
- When Kemmler goes to the Post-Battle screen for capturing a settlement, and the only options are loot & sack and raze, the panel won't be stretched out anymore.

Update: 8 Apr, 2019 @ 3:48pm

- Fixed construction discount from Necro Ritual chain, replaced with an id that actually works on hordes.
- Swapped horde building upkeep (that is completely bugged for hordes) for growth and army upkeep penalties, at least temporarily.
- Nameless's unlock text mentions that you need High+ NP.
- Script side: TELEPORT FIX IS REMOVED. That means turn 1 should be much more stable, but also that we’re dropping all current attempts at making it compatible with CFU. We suspect some remaining crashes were due to local processing times of the crowded interturn. This should change with the DLC, hopefully, or different solutions.

Update: 7 Apr, 2019 @ 1:08pm

- Remnant replenishment debuff on barrow units (in friendly territory) reduced from -100% to -3%.
- Reduced max affected entities for Barrow Ghost’s chill aura from 5 to 3.
- Semirandom crash after introducing cutscenes fixed (related to previous interturn battle fixes >_>)

Update: 7 Apr, 2019 @ 8:53am

- “new character available next turn” text edited for clarity.
- Changed campaign skill hero summon text for clarity.
- Removed two testing loc replacements.
- Campaign skill responsible for extra Barrow Kings now actually works, sorry. Blonde moment
- Necromantic Power will no longer be removed if you retreat or flee from combat.
- Impossible to be attacked during the inter-turn, Kemmler is teleported off-screen for the time being for turn one.
- Drachenfels will now be unlocked if you occupy Blackstone Post when it's at level two or higher

Update: 7 Apr, 2019 @ 4:47am

- Fixed scope on zombie dragon cap.
- Fixed skill preview for Barrow Kings.
- Temporary db-side fix to prevent confederations. This will also prevent Vassal if you have mods for that.

Update: 6 Apr, 2019 @ 6:52am

Vandy:


FIXES:
- The NP button no longer disappears on turn two. I did a silly, sorry about that.
- The NP button no longer overlaps with the OWR button. Weird, you'd think I would focus on compatibility with my own mods!
- Defile Barrows should function more-better-ly when you're defiling a ruin that was razed that turn.
- Intro Advisor should be fixed now.

BALANCE CHANGES:
- Legions of Undeath will now only unlock beyond turn 15, to prevent early-game strength. This is a pending balance, please let us know if you find this to still be too early.
- The starting army for Wounded Kemmy will now have a few extra units if CFU is detected, to prevent inter-turn annihilation.

Update: 4 Apr, 2019 @ 2:17pm

- fixed NP summary for other factions.

Update: 3 Apr, 2019 @ 2:44pm

- fixed icons for final campaign skills
- fixed descr text for custom battle mounts
- removed temporary TTC weight for sword skellies

Update: 3 Apr, 2019 @ 12:57pm