Arma 3
212th Auxiliary Assets
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Update: 28 Aug, 2019 @ 8:26pm

Update: 28 Aug, 2019 @ 3:33pm

-Added low poly droid backpacks.
-Added low poly droid 250 radio.
-Modified DC15a and DC15s to reduce spread.
-Modifed Walrus into DC15X
-Added DC15LE
-Modified Ammo box -5 DC15A ammo +8 DC15S ammo after much begging by specter.
-Modified Field Supply box, -1 of each colored smoke +3 3rnd Launched Grenades.
-Modified Tracer Color
212th Custom Helms
-Added and removed a lot of helms

Update: 3 Aug, 2019 @ 6:34am

Update: 18 Jul, 2019 @ 4:22pm

Update: 16 Jul, 2019 @ 8:37pm

Update: 16 Jul, 2019 @ 4:34pm

-Added Unmarked Varient of Pilot Helmet
-Adjusted few values for gameplay purposes
-Added New Clone Armor Varients
212th Custom Helmets
-Pilots: Fish, Nyom, Sox, Touka
-Standard: Blue, Flowers, Hoosier
-Airborne: Cadence

Update: 20 Jun, 2019 @ 6:09pm

Hotfix for AB helms and various other things.

Update: 17 Jun, 2019 @ 3:29pm

- Changed Bantha Weapons a little
- 101st NCO and Command Pauldron added
- Added ShadowTrooper Textures (Armor, Backpack, and Helmet, Medic version as well)
- Fixed Airborne Textures
- Retextured NCO Black Pauldron
- Added a Full Black NCO Pauldron varient
- Added Low Poly versions of B1 Droids for performance and full implimentation in Kalani's Droids.

212th Custom Helmets:
-Added "Army", "Blood", "Chopper", "GraveDigger"
-Updated "Artic", "Chelts", "Apollo"
-Allowed Glowing Visors for Airborne Helmets.

Update: 23 May, 2019 @ 4:37pm

-Added several vehicles from the 501st mod pack for ease of use. These will be populated with 212th units. So you will not always have to search the reinforcements or other modules to get who you want going where you want in what you want.
-Added a FR variant of the LAAT/I MK3 which has all but pilot crew positions filled to make pilot setup faster.
-Added Bantha into 212th Units list, and crewed with 212th crewmen (No more Nato troops)
-Added default supply crates for all units I have created, located under 212th Aux, and supplies.
-Added Phase 1 Droids. Some of the first B1’s still programed and equipped security droids, these were the first batch of B1’s thrown into the mix, when manufacturing and equipping still had to pass Republic inspections. (Less ammo, No grenades, and a few basic medical supplies)
- Added 101st to 212th unit’s mod. Note, there are a few units missing, as there is not currently a 101st pilot, engineer, or crew helm.
-Added 101st 250_MCR long range radio.
-Added 501st, 101st, and unmarked Normal, EOD, and Medical bags.
-Custom Helmets
Fixed Lucky's Helmet not appearing.
Phase 2: Lithic, Eggs
Airborne: Bravo
-New Weapon Textures, Enjoy!
-Bantha Weapons Reworked
Now with less Gun Begging!

Update: 20 May, 2019 @ 7:16pm