Arma 3
ArmaForces - ACE Medical [OBSOLETE]
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Update: 1 Nov, 2019 @ 12:08pm

Added:
- New CPR system beta

Update: 3 Jul, 2019 @ 5:58am

v0.22.1

Changed:
- Standard stitching speed for non medics (if enabled in ACE Medical settings)
- Medics now double stitching speed
- Doctors now quadruple stitching speed
Fixed:
- Instantaneous stitching when not medic (thanks to @NordHard)

Update: 25 May, 2019 @ 10:20am

v0.22

Added:
- Ability to give Apap to someone, at least until new medications come into play (Closes #17)
- New medical items to ACE crates (Apap, Fentanyl, Naloxone)
- ArmaForces supply crate (based on ACE)
- Faster wound stitching with higher medical skill (twice faster for doctors)
Fixed:
- Interactions not visible on others

Update: 4 May, 2019 @ 9:36am

v0.21.2

Fixed:
- Similar problem with fentanyl & naloxone

Update: 4 May, 2019 @ 9:30am

v0.21.1

Fixed:
- Apap item giving morphine when picked up

Update: 2 May, 2019 @ 7:03am

v0.21

Added:
- Painkillers: Apap pastille to combat light pain (a bit weaker than default morphine). Doesn't have side effects beside a bit increase in BP unlike other painkilling medications. Available only as self-interaction.
Fixed:
- Adrenaline related bugs (zeus heal module did not stop effect)

Update: 19 Apr, 2019 @ 9:24am

Changed:
- Atropine to increase HR with small negative change in BP.
- Morphine increased pain reduction power from 15 to 50 and duration changed from 15 minutes to 60 minutes.
- Fentanyl increased pain reduction power from 30 to 5000 and duration changed from 10 minutes to 30 minutes.

Update: 5 Apr, 2019 @ 11:15am

Changed bandages efficiency and opening times/chances.
Added:
- Fentanyl autoinjector (similar to morphine)
- Naloxone autoinjector (to combat fentanyl overdose)
Changed:
- Epinephrine (greatly boosts HR and peripheral resistance for 2-5 minutes)
- Adenosine (stops HR for ~10 second and recovers normal HR if patient is stabilized)