Counter-Strike 2

Counter-Strike 2

Rift
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Update: 3 Sep, 2013 @ 9:21pm

Update: 3 Sep, 2013 @ 9:20pm

Update: 3 Sep, 2013 @ 9:17pm

Update: 3 Sep, 2013 @ 9:16pm

Update: 3 Sep, 2013 @ 9:00pm

-Map now features snow. Overall increased the visibility of everything outside.
-Custom Models
-Custom Textures
-More detail. Most changed areas are the Warehouse becoming a Temple and Bombsite A becoming a Graveyard.
-Changed lighting all over the map.
-Blocked boosting access to rooftops not intended for gameplay all over the map.
-Sewer water fixed.
-CT's can now cover/snipe the Heaven entrance to Bombsite B from the Temple by standing on the slightly open casket in Middle Room. Covering the Bombsite from that position requires the player to jump and expose his entire body by standing in the window.
-Fixed one of the vietcong tunnel exits in Bombsite A having an extra wood plank.
-Attempted to improve optimization of various areas. Optimization is a very time consuming process. If your game chugs in certain areas of the map, please tell me where.

Update: 25 Aug, 2013 @ 8:25pm

-Fixed even more sound problems.

Update: 24 Aug, 2013 @ 2:06pm

-Removed needless door in the back of the Store. Just a Doorway now.
-Blocked line of sight to the plant site of the farthest crouch tunnel exit in Bombsite A.
-Blocked line of sight from the sandbag rooftop overlooking Bombsite A sewer exit and the vent.
-Added a ladder right by the vent exit in Bombsite A. Useful for rotating CT's.
-Replaced the ladder to the nest overlooking Bombsite B by the Warehouse with a staircase.
-Made adjustments to the cover on the Store Rooftop by Bombsite B.
-Repositioned CT spawn closer to Bombsite B for timing purposes.
-Added detail to CT spawn.
-Simplified the Heaven entrance into Bombsite B. Less clutter/cover as well as made it easier to go backward over the fence.
-Fixed several exploitable ledges.
-Added some cover on the main brick path down to Bombsite B.
-Fixed several sound problems.
-Improved the visibility of high areas from the low ground.
-Improved the detail of some areas.
-Various optizmization fixes.

Update: 21 Aug, 2013 @ 2:07pm

-Made wine cellar door breakable
-Made store backdoor breakable
-Removed Terrorist side access to warehouse catwalk in mid.
-Removed Terrorist access to the courtyard above the sewer exit by Bombsite A.
-Updated Radar

Update: 20 Aug, 2013 @ 3:47pm

Update: 20 Aug, 2013 @ 3:46pm