Invisible, Inc.

Invisible, Inc.

Advanced Cyberwarfare
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Update: 4 Nov, 2019 @ 5:25am

Version 1.3.2 - Bugsplat!

THEY ARE FEATURES
-Fixed an error causing Link 2.0 to spawn as a normal daemon; now, as intended, an exclusive Archdaemon.
-Streamlined the strings file, program descriptions should become more consistent with the vanilla game.
-Updated the generation options: Programs and Daemons are back to a check-mark; added Items option, currently only adds Confidence Booster.
-Confidence Booster should now *actually* spawn in shops, meaning in reality, this is the patch that introduces it, not the last one.
-Removed obsolete code for Confidence Booster's ground appearance; also removed obsolete tooltip definition.

RAWR, I'M A DRAGON
-Big deal: Dragon is now cloaked while she is in program form.
-Other big deal: On-File Dragon now becomes a program at alarm level 6, up from 4. This is mostly a buff.
-Archive Dragon now has a weapon! It's a basic Thermal Disrupter, with the capability to melt through armor but a lesser KO time.
-Dragon's Fury (on-file program) can now affect guards (functionality is still the same - grants infinite attacks, impairs sight range); this change is experimental, I have a feeling the whole program will need a rework.
-Dragon's Insight (archive program) now grants 3 AP (up from 2), and its noise reduction now stacks with other noise modifiers.
-Set up the infrastructure for Dragon Banters, suggestions are open!
-Superhotfix: Archive Dragon will no longer perform the cloaking animation at the start of the second turn. It's a SUPERHOT fix, the bug didn't move as long as the version stood still.
-Superhotfix: Dragon's Insight (archive program) no longer causes agents to end up with low AP next turn.
-Hotfix: Dragon's Fury (on-file) will now properly restore Peek ability only to the agents that had it prior to being affected, not to anyone else.

KNOWN ISSUES

-Angel was reported to be lacking an AC tooltip icon; no clue why, will investigate for next update

Update: 1 Nov, 2019 @ 12:49pm

Hotfix 1.3.1.1 - fixed Concussion not having 1 cooldown as stated; fixed Confidence Booster only knocking a guard out for 1 turn as opposed to the intended 2; adjusted Peckpocket to be on a 3 turn cooldown baseline.

Update: 1 Nov, 2019 @ 12:13pm

Version 1.3.1 - Peck!

NEW STUFF
-Added Peckpocket and Concussion, two new programs.
-Peckpocket: steal from a guard using the mainframe. Takes all their credits. Guard needs to be visible for Incognita; doesn't steal items; doesn't benefit from Anarchy. 3 turn cooldown.
-Concussion: permanently (at least for the mission, long-term results not guaranteed) ruin a guard's hearing or instantly capture the target Sound Bug for 5 PWR. 1 turn cooldown.
-Confidence Booster: the item should be live, though somewhat forgotten. It sneaks into this patch. It's Decker's favourite drink! A bottle's quite useful: you can knock out a guard with it, or drink the contents and feel the confidence (in the form of 4 AP)! Easily disposable, too...

OLD STUFF
-Peck is gone. Gone are the days when one could make the corporations blind! Ye lived high while ye can, ye mighty, but the fun is over. Peck was... not balanced.

Update: 21 Oct, 2019 @ 7:06am

Hotfix 1.3.0.2 - Fixed a level-breaking bug that would crash the game when attempting to extract with Dragon. Imagine a developer leaving this kind of bug in a release.

Update: 21 Oct, 2019 @ 6:10am

Hotfix 1.3.0.1 - rearranged some GFX

Update: 21 Oct, 2019 @ 6:05am

Version 1.3 - the Operator Update

DRAGON IS FINALLY HERE!
Is it a program? Is it an agent? It's ... both?

HAMMERTIME, BUGS!
-Network now works properly, as opposed to being misrecognized as Feather. Small indie developer :(
-A number of development bugs related to Dragon were fixed, and some behaviours were changed:
-Archive Dragon no longer corrupts the game after alarm level 1. Every turn, she would take an Incognita program slot away, until your save file cried and you couldn't buy programs. Spooky.
-Archive Dragon is now properly downed on the first turn of the mission, as opposed to being awake with 0 AP.
-Generally, streamlined how Dragon's downed state works so she sleeps peacefully rather than waking up every turn. This applies to both versions of Dragon.
-Added an immunity to medgel while Dragon is in the downed state - medicine doesn't help you wake up from being jacked into cyberspace.

STREAMLINING & FORESHADOWING
-Removed the upcoming idea of the Random Rampage mode. It sounded fun, but... maybe in another mod, another time. This also means the removal of existing Daemons Interference and Interference 2.0 - they were too random for a normal playthrough and were supposed to be moved to Random Rampage before it was scrapped.
-Removed, at least temporarily, the Confidence Booster, an item that was supposed to make it into the update. It still needs work and the idea is a bit out there. Decker would be proud, though.

Update: 24 May, 2019 @ 12:36am

Version 1.2 - Swing Things Update

Added program: PENDULUM
Breaker that breaks 0, 1 or 2 firewalls for 2 PWR cycling every turn.

Rebalanced program: NETWORK
Now costs 3 PWR to link (up from 1). Also fixed some activation clauses.

Rebalanced program: DATA NUKE
Now breaks 3 firewalls (up from 1-2). No longer random.
Now has a cooldown of 9 (up from 4). Starts on cooldown.

Update: 13 Apr, 2019 @ 12:26pm

Version 1.1 - the Cyberspace Update

Added program: NETWORK
Active - 1 PWR, 1 cooldown: link a guard to the mainframe. They are TAGGED and gain Cyber Consciousness (spawn a random Daemon linked to the guard when KO).
Passive: gain 1 PWR for every 2 guards with Cyber Consciousness.

Added daemons: LINK & LINK 2.0
Instant - a guard gains Cyber Consciousness.
2.0: all guards gain Cyber Consciousness instead.

Update: 13 Apr, 2019 @ 4:05am

Version 1.0 - Release

7 programs and 3 Daemons released.