Stellaris

Stellaris

~ StarNet AI
Showing 131-140 of 591 entries
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Update: 28 Jul, 2021 @ 1:54pm

Increased threshold for breaking diplo agreements, this will decrease notification spam a bit.

No important files changed.

Update: 19 Jul, 2021 @ 11:50am

Small changes to some fleet events.

No important files were changed.

Update: 19 Jul, 2021 @ 11:44am

Update: 7 Jul, 2021 @ 12:41am

Apparently some of the emergency measures (made to kick in when empire lost the shipyard and needs a new one) were overused.

No important files changed.

Update: 7 Jul, 2021 @ 12:32am

Update: 3 Jul, 2021 @ 1:31pm

Some of my hivemind code was missing is_ai=yes in it and thus was applied to human players in case they wanted to build a synaptic node in the capital.

Changes:

Buildings.

Update: 2 Jul, 2021 @ 5:47pm

Increased the diplomatic break threshold a bit, I hope it will help against the diplospam.

Changed file:
Defines

Update: 2 Jul, 2021 @ 3:02am

Small hivemind changes and shipdesign changes.

Changes:
components, buildings.

Update: 26 Jun, 2021 @ 3:26pm

I thought (because it was reported to me) that strategic resource miners were bugged. Turns out they weren't so I removed the fix I used to have.

Changes:
pop_jobs.

Update: 25 Jun, 2021 @ 7:37am

Improved hives a bit, changed ship design a bit.

Section templates, country_types, buildings.