Stellaris

Stellaris

~ StarNet AI
Showing 241-250 of 591 entries
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Update: 28 Apr, 2021 @ 10:45am

Found a bug causing overbuilding of luxury residencies.

Building file change.

Update: 26 Apr, 2021 @ 3:21pm

Increased city districts priority after 50 years.

Changed files:
Districts.

Update: 26 Apr, 2021 @ 2:56pm

Armies should be built now (this time for real), some economy tweaks.

Fixed missing nemesis resource

Compatibility-relevant changed files:
colony_types, mineral_budget, strategic resources, buildings, economic plans

Update: 26 Apr, 2021 @ 10:28am

An attempt to help with the rogue servitor not building organic paradises.

Update: 26 Apr, 2021 @ 2:35am

Fixed a case when AI would start looping between all-factory and all-foundry designations.

Colony_types change.

Update: 25 Apr, 2021 @ 6:56pm

No relevant compatibility changes.

Update: 25 Apr, 2021 @ 6:50pm

Fixed some bugs where AI restrictions were being applied to human players.

No compatibility-relevant changes.

Update: 25 Apr, 2021 @ 5:46pm

Small economic_plan changes

Update: 25 Apr, 2021 @ 5:31pm

Small event changes, nothing relevant for compatibility patches.

Update: 25 Apr, 2021 @ 5:26pm

Found a terrible terrible lategame issue. Still not fixed, might even be a vanilla problem, alleviated a bit.

Compatibility-relevant changes:
Building changes, district changes.