RimWorld

RimWorld

Simple Chains: Leather
Showing 11-20 of 66 entries
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Update: 14 Nov, 2021 @ 2:05pm

- New: Proper support for the great beasts' leather from Vanilla Factions Expanded: Vikings, patch contributed by Tygram.
- Fix: Tanning vat clears zone tiles it's placed on, like other buildings

Update: 31 Oct, 2021 @ 9:51am

Removal of the vat's interaction spot, no longer needed.

Update: 26 Oct, 2021 @ 9:43pm

Patched support for Forsakens: Fauna, patch contributed by Tygram.

Update: 23 Oct, 2021 @ 6:52pm

Migration from Universal Fermenter to the new Processor Framework.

Update: 5 Oct, 2021 @ 9:37am

Fixes passability of the vat.

Update: 13 Sep, 2021 @ 4:28pm

Fixes a small grape-related error that could happen if both Vegetable Garden and VFE Medieval are active.

Update: 12 Sep, 2021 @ 11:45pm

Instead of removing unused leather defs, they are now converted into dormant, dummy defs not used or seen anywhere. This should help solve some edge cases where other mods are running their patches after this mod's.

Update: 12 Sep, 2021 @ 10:31pm

Slight adjustments to faction apparel filter patch.

Update: 12 Sep, 2021 @ 9:50pm

Small fix to food tanning patches in previous update.

Update: 12 Sep, 2021 @ 8:53pm

The big patch rewrite
- Most of the patching has been rewritten to be modernized, removing overhead on game load.
- The new patches should be much more compatible with larger mod lists as far the handling of removed leather defs. It now handles the following: recipes (either defined as a RecipeDef or within the ThingDef), scenario starting items, and faction apparel filters. Before, the handling of these things was done manually per-mod. The new system is universal, so all the manual patches have been removed.
- Updated the thumbnail.