Killing Floor 2

Killing Floor 2

KF-Path to the Void
Showing 1-8 of 8 entries
Update: 8 Jul, 2021 @ 5:28am

2021-07-08

v. 3.1

- Fixed preview picture
- Fixed a cull distance issue

Update: 6 Jul, 2021 @ 10:28am

2021-07-06

v. 3.0

- Major collision, lightning and performance overhaul
- Optimized ambientsounds
- Optimized spawns at area 8/9
- Fixed a collision issue where you could fall trough the map in area 1 (thanks for the report: Darth Lurkuhl)
- Many minor things i don't remember :-)

Update: 2 Mar, 2021 @ 8:54am

2021-03-02

v. 2.1

- optimized teleporting mechanic for server >8 players
- reduced filesize
- improved performance
- optimized vault overseer trigger events

Update: 14 Apr, 2020 @ 9:37am

2020-04-14

v. 2.0

- Optimized Lightning/Collision/Splattermap/Performance
- Option to hide the flicker-effect at digital area
- major changes to the toxic area
- Reduced amount of pickups (only active area enabled)
- Increased ZED-Spawn-Rate

Update: 2 May, 2019 @ 11:38am

2019-05-02

v. 1.2b

- Delete Ground Spawner (Progression Map Incopatible)
- Added Danger Signs to Toxic Area Acid
- Fixed some Textures at the Beach Area

Update: 30 Apr, 2019 @ 1:53pm

2019-04-30

v. 1.2

- Fixed some Collision Problems (Beach/Cave/Torture)
- Changed some Textures
- Added 2 additional Player Spawns (For Server up to 8 Players/ Please do not play this game with more players, Holdout/Progression world settings could be buggy)

Update: 19 Apr, 2019 @ 5:54pm

2019-04-20

v. 1.1

- Reduced Difficulty a bit
- Fixed Collision Issue in Areas (Cave/Toxic/Torture)

Update: 18 Apr, 2019 @ 10:33am

2019-04-18

v. 1.0

- Initial Release