Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: 2 Sep, 2023 @ 4:26am

• Crystals dropped into the crystal bag area will delete.
• Cleaned tactic routine to only work with tactic cards
(didn't expect someone would put tokens there)

Update: 29 Aug, 2023 @ 8:47am

• Lost Relic scenario now starts with reputation like other blitz scenarios.
• Colour bar above boards won't move when getting a command token.
• Another tweak at stopping the dummy board going crooked.
• Added slight pause for monster to reach board before adding the decals.

Update: 28 Aug, 2023 @ 5:40am

• Improved the code so hopefully Dummy board won't go crooked.
• Cleaned up graveyard deploy code in Realms of the Dead.
• Cleaned up graveyard deploy code in Life and Death.
• Secret tomb and dungeon deploy code cleaned up.
• Mine deploy code cleaned up.
• Cleaned up the AngleToXY code.
• Optimised deck description code.
• Explore buttons now removed when no options are left.
• A notice shows if lift Height is too low.

Update: 18 Aug, 2023 @ 10:06am

• Added "Update location" button to movement calculator.
• Added reminder icon to monster tokens for "No Units Allowed"
• Added reminder icon to monster tokens for "One Unit Allowed"
• Added reminder icons to monster tokens for "Night Rules Apply"
• Tagged Skills snap points to the objects they're intended for.
• Tagged Wound snap points to the objects they're intended for.
• Tagged Banner snap points to the objects they're intended for.
• Tagged Unit snap points to the objects they're intended for.
• Tagged Command snap points to the objects they're intended for.
• Failed game over text cleaned up.
• Avatar raised for return of graveyard monsters in realm of the dead
• New Command tokens push anything found in its spot to the next position.
• Banner of command doesn't lose its icon during end of round reset.

Update: 16 Aug, 2023 @ 8:09am

• Artifact reward button text fixed.
• Updated compendium.
• Tagged city card snap points to only work with Mage Knights.
• Tagged Maze snap points to only work with shield tokens.

Update: 15 Jun, 2023 @ 7:23am

• Cleaned code for better readability
• Added "Raider of the Crusader Temple" scenario to assist someone in their testing.
• Fixed some more font spacing issues.
• Removed some xml code showing up as text.

Update: 12 Apr, 2023 @ 10:02am

• Applied the fonts from the action cards to all my UI menus.
• Major cleanup of my XML file formatting.
• Added Latest Compendium
• Removed "+" from 0 reputation bonus
• More translation fixes.

Update: 2 Feb, 2023 @ 6:05am

• Multiple Level Ups detects properly for Blitz scenarios.
• Level up type added to the main interface.
• Added a straighten object pass for crooked objects at end of setup.

Update: 1 Feb, 2023 @ 8:25am

• "Gain X Reputation" changed to include the results of the reputation adjustments.
• "Reputation =" changed to "Reputation Bonus ="
• "End Turn and Round" changed to indicate if a level up was achieved also.
• "End Turn and Level Up" changed to indicate if multiple level ups were achieved.
• More translation fixes

Update: 28 Jan, 2023 @ 2:04am

• Auto move player avatars to city card and back similar to portal card.
• Megapolis moves only the main city scripting zone to the card instead of both.
• Data gets wiped properly when using the city buttons to adjust level and switch to megapolis.
• More translation fixes