RimWorld

RimWorld

GlitterNet
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Update: 30 Jun, 2020 @ 2:37pm

Integrators can no longer "wirelessly" connect to buildings after they've been reinstalled somewhere else.
Integrators no longer stay connected to buildings after they're deconstructed.

Update: 29 Jun, 2020 @ 12:13pm

Decreased the processing power required to progress the Processor Hunger quest slightly to account for rounding in the UI.

Update: 25 Jun, 2020 @ 1:28pm

Power integrators no longer provide free power when connected to buildings that are turned off.

Update: 9 Jun, 2020 @ 9:31am

Fixed a bug that caused GlitterNet devices not to register properly if placed on an existing cable.
Fixed a bug that caused parts of multi-tile GlitterNet devices not to register depending on orientation.

Update: 11 May, 2020 @ 3:33pm

Changed string styles to show fractional PetaFLOPs at small numbers.

Update: 29 Apr, 2020 @ 2:55pm

The integrator cache is now guaranteed to update when an integrator is added or removed.

Update: 28 Apr, 2020 @ 3:03pm

Hack to ensure that moods are saved and loaded properly.

Update: 27 Apr, 2020 @ 3:33pm

Overhauled the way that networks are determined and created.
Massive performance improvements to network determination in extreme scenarios.

Update: 16 Apr, 2020 @ 2:46pm

Additional performance optimizations.
Networks now load up properly upon loading a save, and don't need to tick to start working.
Fixed several bugs with moods left over from the conversion of System Wake.

Update: 10 Apr, 2020 @ 9:22pm

More performance optimizations.