XCOM 2
SuperSoldiers (Core)
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Update: 8 Aug, 2019 @ 12:20pm

    Nanosuit Operative
  • "Evolved NanoProcessor" now allows the Nanosuit Operative to remotely hack objectives.
  • "Predator's Advantage" now grants +33% Damage and Critical Damage when cloaked instead of flat +3 (Armor Penetration remains unchanged). This is a nerf in the first tiers and a buff when the weapons get stronger.
  • "Nanosuit 1.0" now grants +1 HP from 0.

    Cyborg
  • "Backup Energy System" ability now also grants the "Electrolyte Absorption" passive: Killing robotic enemies with a sword-type weapon replenishes 25% of the total Combat-Energy. The Cyborg was intended to have an advantage when fighting robotic enemies when compared to other soldiers. This will allow him to gain some Energy back when used properly (but also fits the MGR theme).

    N7 Operative
  • "Fortification" no longer restores the shredded armor but instead grants +2 armor to the N7 Soldier for the duration (shield amount remains unchanged).
  • "Tactical cloak" now grants +25 critical chance from +20.
  • "Tech Armor" now grants +2 Armor to the N7 Engineer instead of +3 for the duration (shield amound remains unchanged).
  • "N7 Armor III" now grants +6 HP from +7.

    Other
  • Description updates/fixes.
  • Under-the-hood changes.
  • Ability purchase cost tweaks.

Update: 6 Aug, 2019 @ 9:06am

  • N7 Infiltrator's "Stealth Strike" now has no cooldown. Also changed the order in the HUD to appear along with other abilities from the same rank.

  • Description updates/fixes

  • Some under-the-hood changes. Won't notice anything in gameplay.

Update: 5 Aug, 2019 @ 3:49am

  • Fix for the parts order.

  • N7 Operatives now gain a Psi-Offense boost at squaddie and per rank, same as the Biotic Class.

  • Ability description fixes/updates.

Update: 4 Aug, 2019 @ 1:08pm

  • Fixed the part names so they no longer have the N7 name attached.

  • Ninja "Regeneration" cooldown reduced to 8 from 10.

Update: 4 Aug, 2019 @ 8:51am

  • Added more cosmetic mod options in the Appearances.txt. Copy the lines for the cosmetic mod you want to the XComContent.ini or use the same pattern to add support for your own cosmetic choices, if you don't want to use Unrestricted Customization.

Update: 3 Aug, 2019 @ 2:00pm

  • Unrestricted Customization from now on is a soft requirement to add more freedom to your cosmetic mod choices. All SuperSoldier classes can now use any standard non-mod-added soldier appearance at any armor tier without the Unrestricted Customization mod. Most of the cosmetic mods mentioned in the "Mod Suggestions" will also show their parts in the list if you have subscribed to them. All credits for spotting the issue that caused the invisible armors and guided the fix, go to Iridar.

  • Moved part of the detection radius reduction from the "The Way of the Ninja" ability to the Ninja Suits. You won't notice any change unless you have edited the ini to allow equipping other armors to the Ninja.

  • Tweaked the order the N7 ability icons appear in the HUD.

  • Updated/Fixed descriptions.

Update: 30 Jul, 2019 @ 2:26pm

  • Updated the Rocketeer specialization abilities to match the updated RPGO specialization.

  • Removed the Specialization restriction for the bio-amp to freely equip it to the secondary slot of the N7 Operatives when it is unlocked.

Update: 30 Jul, 2019 @ 2:25pm

Update: 29 Jul, 2019 @ 2:08pm

  • Deactivated the N7 Operative that was forgotten enabled in the last update.

  • Fixed an empty ability description on the Cyborg.

Update: 29 Jul, 2019 @ 12:48am

  • Fixed the "Operational Mastery" description.