Garry's Mod

Garry's Mod

Black Mesa SNPCs
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Update: 3 May, 2015 @ 3:09pm

=-=-=-=-= Version - 2.1.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Liberty Prime SNPC
Credits(Suggestions, testing and support): People who went on my testing server and EnlistedDiabetus for the huge support!

Update: 2 Jan, 2015 @ 10:54am

=-=-=-=-= Version - 2.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Fallout 3 SNPCs
NOTE: THE BASE IS NOW A COMPELETLY DIFFERENT SYSTEM!
Credits(Suggestions, testing and support): People who went on my testing server and EnlistedDiabetus for the huge support!

Update: 24 Aug, 2014 @ 11:12am

=-=-=-=-= Version - 1.3.0 =-=-=-=-=
FULL CHANGELOG: Link
BEING RELEASED: Military SNPCs(4 Packs)
UPCOMING: (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added blood pools for the SNPCs!
    • Added a weapon base for both players and NPCs!
    • Added better sight angle for all of the SNPCs, before it was 45 degrees now it's 80 degrees
    • Added better weapon spread for the humans
    • Added a custom grenade for the human SNPCs
    • New menu changes:
      • Added 3 new SNPC setting: Disable Blood Pools, Disable Chasing Enemy, Disable SNPC Chat
      • Updated some of the help notes to make them more helpful
      • Fixed some typos and grammer such as "musics"
    • Added much better animation system
    • Added a new firing sound for the MP 40
  • Changes & Improvements
    • Player's walk/run speed no longer reset to regular Garry's Mod speed after it finished getting infected, instead it gets the speed before the player was infected
    • Small AI Changes
    • When a SNPC is pressed E to follow you, they now face you
    • Updated all of the weapon's recoils
    • Improved the muzzle flash color for all of the weapons
    • Improved the Glock's hands textures
    • You can no longer switch your weapon when reloading with my weapons
    • Improved the fireplace's light position
    • When spawning my SNPCs, it no longer creates that water-like effect
  • Fixes
    • Fixed a really important bug in the animation system
    • Fixed when the player is already infected and gets infected again, but it doesn't slow down for another 5 seconds
    • Fixed humans shooting from their feet
    • Fixed when the player is infected and its infecter is removed, the heartbeat sound getting removed as well
    • Fixed humans playing their grenade sound rapidly when they see a grenade
    • Fixed the glock's hand replacing the Half Life 2 HEV hand!
    • Fixed when SNPCs calling for help, they also call the enemy to help them!
    • Fixed weapons giving the player a pistol ammo when picked up
    • Fixed when combines or rebels are using one of my NPC weapons, it creates errors (It still sometimes happens)
    • Fixed the game thinking that my weapons have a secondary ammo
    • Fixed some grammer mistakes printed in the chat when making a SNPC follow or unfollow you
  • Alien Swarm SNPCs
    • Added Default Drone Spawner, Beta Drone Spawner
    • Added alert animation for the default Shieldbug
    • The Shieldbug now goes into defensive positon when it's close to the its enemy
    • The shieldbug no longer takes damage when something hits its front legs
    • Default Shieldbug now damages nearby enemies on death
    • Increased all of the drone's melee attack and damage distance
    • Made the Default Shieldbug not to spawn blood pools
    • Fixed some of the coding catagories and names
  • Black Mesa SNPCs
    • Added alert animation for the Houndeye
    • Made the Black Ops Assassin a bit less accurate
    • Made the Black Ops Assassin's first pistol to cloack as well
    • Made the bullsquid not to spawn blood pools
  • Dark Messiah SNPCs
    • Added better position for the regular spider when it dies to avoid the it dieing in a weird position
    • Giant Worm can now attack its gas 10000 world units away instead of 5000
    • Increased Regular Spider's and Facehugger's melee attack and damage distance
    • Made the Giant Worm not to spawn blood pools
    • Made the Facehugger use small blood pools
    • Fixed Giant Worm missing a lot when range attacking
    • Fixed the spiders being visable for 3 seconds before playing the unburrow animation when summoned by the Spider Queen
    • Fixed the spiders not playing the unburrow animation when summoned by the Spider Queen
  • E.Y.E Divine CyberMancy SNPCs
    • Made the animals use small blood pools
    • Fixed kraak's alert animation attempts to play twice

Update: 4 Aug, 2014 @ 12:03pm

=-=-=-=-= Version - 1.2.3 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added new SNPC AIs:
      • If a animal dies or gets shot, all the animals now run away
      • SNPCs no longer wander around all the time, now they sometimes stand still and look around
      • Creature SNPCs now call for help when getting damaged or has seen an enemy (Similar to human AI)
      • If a human dies, its squad's scouts will move to the location it died
      • Humans now call for help if they are damaged by something that has a unknown position
      • Many other small AI changes
    • New Menu Changes:
      • Added Weapon section
      • Added a new tab in the weapon section
      • Added 4 new settings for weapons
  • Changes & Improvements
    • Blood decal now spawns where the SNPC died
    • SNPCs now spawn from 1-3 blood decals when damaged instead of only 1
    • Updated the animation system
    • Organized the gib entity codes (It was seriously messy)
    • Changed some files around to make more support for Military SNPCs
  • Fixes
    • Fixed SNPCs only chasing one player
    • Fixed when making a SNPC follow you, they first walk instead of running
    • Fixed humans reloading right after they were spawned
    • Fixed when humans calling for help, they only call to their own class
    • Fixed some projectile bugs
    • Fixed Fireplace not always creating the fire particles
    • Fixed SNPCs that use Theme music spamming the console with a number
  • Black Mesa SNPCs
    • Added a whole new attack behavior for the bullsquid
    • Added the new human AIs from VJ Base
    • New HECU bodygroups:
      • Can now spawn with a beret
      • If they are spawned with a beret, they have a higher chance to be with a cigar or shades
      • If they spawn with a beret, they will have older looking skin
    • Scientists now run away if another scientist is hurt or killed
    • Made the Black Ops Assassin's red eye glow a bit bigger
    • Fixed humans that are following you always try to get really close to you
    • Fixed humans talking too much
    • Fixed humans talking at the same time when first spawned
  • E.Y.E Divine Cybermancy SNPCs
    • Added footstep sounds for the Manduco
    • Added new footstep sounds for the Kraak
    • Pea Beetle now gibs on death
    • Increased Kraak's knockback distance
    • Made Deus Ex's melee hit sound louder
    • All of the three animals now have 10 health instead of 20
    • Applied the new animal AI for all of the animals
    • Removed 3 useless models and over 20 useless materials

Update: 25 Jul, 2014 @ 3:45pm

=-=-=-=-= Version - 1.2.2 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added much better system for SNPCs to reset its enemy after the enemy is dead
    • Added M16A1 and MP40 as a weapon for (S)NPCs and Players
    • Added a smoke effect for AK-47 and Glock 17
    • Added a new sound when taking out AK-47 and Glock 17
    • Added a whole new theme music system!
      • A SNPC can now have multiple tracks, it will pick a random one when spawned
      • There can only be one music playing at a time now instead of overlapping
      • Fixed the music cuting off and stopping compeletly when there is another SNPC in the map with a theme music
      • Fixed the music not looping and instead stopping after 2 or 3 minutes
      • Fixed many other bugs
  • Changes & Improvements
    • Humans now detect the following grenades:
      • M67 from Firearms: Source 2 Weapons
      • The grenade from Doom 3 weapons
    • Made Glock 17 much more accurate
    • Glock 17 and AK-47 now have lower recoil
    • Decreased the size of the heatwave and muzzle fire for the AK-47
    • Improved Glock 17's world texture cubemaps
    • Fireplace now works much better in multiplayer
    • Removed Physgun and Gravity Gun from the VJ Base tab since it now comes with Garry's Mod
    • VJ Test Entity is no longer admin only
  • Fixes
    • Fixed humans not shooting properly
    • Fixed Glock 17 and Ak-47 spamming the console when deleting the NPC
    • Fixed when picking up a AK-47 or Glock, it automatically changes the player's weapon
    • Fixed fireplace spawning floating
    • Fixed Fireplace being admin only
  • Black Mesa SNPCs
    • Added much better position for the extra pistol that Black Ops Assassin holds
    • HECU Marine's defualt weapon is now M16A1
    • Bullsquid's spit now spawns from its mouth
    • Snark now has the ability to use climb nodes
    • Fixed being able to shoot Black Ops Assassin's extra gun
    • Fixed Hornets shot by Alien Grunt being sideways or faced backwards
    • Fixed Black Ops Assassin's invisibility cooldown not working
    • Fixed half the time Female Scientists don't play a sound when making them follow you
  • Dark Messiah SNPCs
    • Facehugger now has the ability to use climb nodes
    • Converted Giant Worm's and Spider Queen's theme music system to the newer one

Update: 9 Jul, 2014 @ 11:03am

=-=-=-=-= Version - 1.2.1 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added a whole new animation system which fixed many bugs
    • Added throw grenade function for the human base
    • Added Glock 17 from Black Mesa Source (Useable by NPCs and Players)
    • Added a campfire entity for no reason
    • Added many new things for the AK-47
    • Menu additions and changes:
      • Added 1 new SNPC Settings: Disable Throwing Grenades(Humans)
      • Fixed some of the help notices
      • Other small changes
  • Changes & Improvements
    • SNPCs now lag a bit less(Ex: Went from 45 to 50)
    • Humans now aim with their weapons
    • All theme music's now fade out in 2 seconds instead of 3
    • Changed some file names and moved some files around
    • Many code changes that will help make SNPCs much easier in the future
  • Fixes
    • Fixed SNPCs attacking through walls
    • Fixed Humans reloading very rarely
    • Fixed humans sometimes getting stuck when deciding to shoot or move while there is a prop in front of them
    • Fixed animation system becoming broken sometimes and needing to restart the game to fix it
    • Fixed over 30 bugs that came with the latest Garry's Mod update!
    • Many fixes for the AK-47
  • Alien Swarm SNPCs
    • Added more effects and particles for Boomer's death
    • Increased Boomer's explosion damage range
    • Updated all the functions to the latest VJ Base (This pack still had functions that I made before VJ Base even existed xD)
    • Fixed Boomer making a fire effect instead of green effects
    • Fixed Boomer's gib effects and particles not responding to any of the options or settings from the VJ Base menu
  • Black Mesa SNPCs
    • Added cloaking for Black Ops Assassin
    • Added a second pistol model for Black Ops Assassin
    • Added new sounds when the HECU Marines get hurt
    • Added two new alert sounds for the HECU Marines
    • HECU Marines now throw grenades
    • Black Ops Assassin's default weapon is now Glock 17
    • Security Guard's defaults weapon is now Glock 17
    • Security Guard's holster will now be empty if it spawns with Glock 17
    • Black Ops Assassin now drops two Glock 17s on death
    • Increased the distance Houndeye needs to start attacking
    • Security Guards will now start shooting at an enemy when they are close to the player (While following the player)
    • Menu additions and changes:
      • Added a setting to disable Black Ops Assassin Cloaking
      • Added better help notices
      • Changed some of the command names
    • Fixed Security Guard Getting stuck when attacking an enemy while trying to follow the player
    • Fixed security guard reloading or running randomly while running to reach the player
    • Fixed security guard and Scientists making an error when ignore player turns on while following a player
    • Fixed Snark trying to leap at the player through walls
    • Fixed zombies dropping a dead headcrab ragdoll that doesn't respond to any of the options or settings from the VJ Base menu
    • Fixed Bullsquid's acid spit lagging too much
    • Fixed Snark's death effects and particles not responding to any of the options or settings from the VJ Base menu
    • Removed two alert sounds
  • Dark Messiah SNPCs
    • Added a dust effects when the Giant worm is dying
    • Added sound effect when the worm is dying
    • Increased Giant Worm's melee distance
    • Giant Worm's and Spider's gas now lags less
    • Fixed the typo in the "A Giant Worm Has Been Summoned!"
  • E.Y.E Divine Cybermancy SNPCs
    • Added new spawnicons!
    • Added much better effects and particles for the Deus Ex's rocket
    • Added screen shaking effect when the Deus Ex dies
    • Lowered Deus Ex's rocket speed
    • Deus Ex's rocket and Manduco's fireball now apply proper force and damage towards props
    • Deus Ex no longer shoots its rockets when it's close to its enemy
    • Manduco is no longer flammable
    • Kraak's footstep sound now has lower pitch and is now louder
    • Fixed Deus Ex's rocket facing the wrong way
    • Fixed Evil Deer and Forma trying to leap at the player through walls
    • Fixed Deus Ex's rocket and Manduco's fireball lagging too much
    • Fixed Manduco's and Carnophage's whole body glowing in the dark
    • Fixed some lighting issues with Deus Ex's textures

Update: 31 May, 2014 @ 3:29pm

=-=-=-=-= Version - 1.2.0 =-=-=-=-=
THE BLACK MESA CHANGELOG IS WAY TOO LONG TO FIT, PLEASE CHECK HERE FOR THE BLACK MESA CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): Robert Fagot, VP Snipes, and Maxx Mad
Separate changelog for each addon is located in its own Change Notes tab
NOTE: If a addon is not updated/uploaded yet just wait until tomorrow!
    VJ Base
  • New
    • Added a new NPC weapon: AK-47
    • Added a new player weapon: AK-47
    • Added and changed the SNPC AI:
      • Added New and better ways for the SNPCs to find the enemy
      • Increased the sight distances from 5,000 world units to 10,000 world units
      • Humans will now call for help to SNPCs that are the same class (If they are in the range)
      • Humans are now able to shoot more guns including custom NPC weapons!
      • Humans will now time to time reload their gun
      • Humans now have a bit less accuracy with guns
      • Humans will now sometimes run away from their enemy if it is to close
      • Creatures will now wonder if their enemy is way too far
    • Added and changed prop pushing and attacking:
      • SNPCs now attack the prop before pushing it
      • The SNPC now tries to push the prop toward its enemy
      • The push force is now a lot more balanced
      • Prop now unfreeze if it is frozen
      • Props now unweild if they are welded
      • SNPCs now push blue barrels
      • SNPCs no longer push explosive barrels because they always ended killing themselves
    • New Menu Changes:
      • Added 3 new cleanup buttons: Remove all Spawners, Remove all Ground Weapons, Remove all Props
      • Added a new SNPC Option: VJ Friendly
      • Added 4 new SNPC Settings: Disable Reloading, Disable Use Regulator, Disable Friendlys Becoming Enemy, Disable Following Player
      • Added 3 new SNPC Sound Settings: Disable Breathing Sounds, Disable Become Enemy to Player Sounds, Disable Following Sounds
      • Added 2 new option for the SNPC Developer Settings
      • Added a whole new admin server settings!
      • Added new and better "Information" tab
      • Added superadmin support for the menus that require the player to be an admin
      • Added more helpful notices
      • Changed few things for the gib-related options
      • Reordered the SNPC Settings and Sound Settings
      • Developer settings menu is now admin only
      • More real time updates
      • Changed the text colors on the buttons in "Contact and Support" tab
      • Removed "Use Regulate" option
    • Added floating-fading effect for SNPCs when they die by combine ball
    • Added full support for duplicator when used on my SNPCs
    • Added full support when a game is saved with my SNPCs
    • Added Admin Health Kit
    • Added better position and angle support for all Half Life 2 weapons when the SNPC dies
    • Added custom effects
    • Added a whole new system for my addons to work better in multiplayer!
    • Added new custom particles for future addons
    • Added breath sound code, this allows me to put breathing sounds
    • Added theme music code for animal SNPC base
    • Redone everything in the Test Entity, you can go check it out in the "Entities" tab
  • Changes & Improvements
    • I tried my best to make them as less laggy as possible (But to be honest only Garry can fix the lag)
    • Gibs now fade by default (30 seconds)
    • Dropped weapons from humans now have better angle and position
    • Gib Entities now can be pushed (Depending on the damage force)
    • Decreased all SNPC sounds
    • Updated all range attacks to the latest VJ Base
    • Changed the time for idle sounds (Creature SNPCs)
    • Updated all the existing developer commands to a better system
    • New code changes and organizations
    • Replaced Test SNPC with Test Entity
  • Fixes
    • Fixed SNPCs seeing through walls
    • Fixed when turning on ignore players, SNPCs are still attacking the player
    • Fixed humans not running away from grenades when shooting at a enemy
    • Fixed double or triple alert sounds are being played
    • Fixed alert sounds not playing sometimes
    • Fixed the SNPCs not seeing their enemy when they are getting hit while idling after they had seen an enemy before
    • Fixed the SNPCs not running away when getting hit while idling after they had seen an enemy before
    • Fixed the SNPCs not turning to their enemy when they are being touched while idling after they had seen an enemy before
    • Fixed humans shooting their own allies by accident when fighting an enemy (It might still happen but it is decreased by at least 50%)
    • Fixed when humans don't have a weapon they try to walk and make a footstep sound even thought they are not moving
    • Fixed animal SNPCs not being able to walk sometimes
    • Fixed range attack sounds are being played all over the world
    • Fixed alert sounds still playing after the SNPC dies
    • Fixed hurt sounds not playing for animal SNPCs
    • Fixed for the Animal SNPCs: Alert, idle and hurt sounds not stopping when killed
THE BLACK MESA CHANGELOG IS WAY TOO LONG TO FIT, PLEASE CHECK HERE FOR THE BLACK MESA CHANGELOG: Link

Update: 28 Jan, 2014 @ 1:53pm

=-=-=-=-= Version - 1.1.0 =-=-=-=-=
New Releases: No More Room In Hell SNPCs
UPCOMING: Military SNPCs, (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs[/i]
Seperate changelog for each addon is located in its own Change Notes tab
NOTE: If a addon is not updated/uploaded yet just wait until tomorrow!
    VJ Base
  • New
    • Humans now drop their weapon on death
    • Added rare drops for humans (Grenade and Health Vial)
    • Improved Gibs
      * Added gib bases
      * Some gibs now spawn decals
      * Some gibs now have custom sounds
      * Improved gib positions, force and convars
      * All gibs now Precache, this decreases lag when gibbing SNPCs for the first time
      * Added more gib convars and more gib settings/options on the menu
    • New menu changes
      * Added Developer Settings tab
      * Added Admin Server Settings
      * Added Weapon Accuracy option
      * Added an option for humans droping weapon on death
      * Added an option to disable rare drops
      * Added 2 new cleanup buttons
      * Added 4 new settings: Disable prop pushing, prop attacking, gib particles/effects, Disable idle particles/effects, Disable Gib Decals
      * Added 1 new sound settings to disable gibbing sounds
      * Changed "SNPC" section name to "VJ SNPC Configures"
      * Updated Information tab
      * Updated Remove all corpses cleanup button
      * Fixed color and spelling mistakes
      * Reorganized the option tab
    • Added Military SNPCs configures (Future SNPC Pack)
    • Added better sound pitch code
    • Creature SNPCs now attack the following:
      * Wooden crates
      * Pallets
      * Barricades
      * Planks
      * Boards
      * Breakable Map Props(Windows and etc.)
      * PHX Panels
      * PHX Boards
      * PHX Angles
      * PHX Curves
      * PHX Domes
      * PHX Wires
      * PHX Wire Angles
  • Changes & Improvements
    • Humans are now less accurate with guns
    • Human SNPCs can now use HL2 Shotgun, Crossbow and Annabelle
    • SNPCs are now a little bit less laggy (TEST: Went from 41 to 49)
    • Updated some the animal base which fixed few bugs
    • All SNPC commands now start with "vj_npc_*"
    • Some SNPCs now lag less when spawning for the first time
    • Organized some parts of the code
  • Fixes
    • Fixed SNPCs double or triple flinching
    • Fixed humans all humans talking at the same time
    • Fixed Human SNPCs not seeing the player when wandering
    • Fixed SNPCs attacking while flinching
    • Fixed SNPCs thinking the player is alive even when the player is dead
    • Fixed SNPCs seeing through walls
    • Fixed breakable props not getting damage from melee damages
    • Fixed humans doing melee damage after death or when playing death animation
    • Fixed humans miss-attack sounds aren't disabling even when they are disabled through the menu
  • Black Mesa SNPCs
    • Added a New SNPC: Black Ops Assassin
    • Added Random Zombie, Random Crabless Zombie and Random Scientist
    • Added claw attack sounds for zombies, bulsquid and alien grunt
    • Added a whole new range attack for bullsquid
      * It now shoots 6 spit balls instead of 1
      * All the spit balls spawn at random postions and angles
      * New particles and effects
      * It now does less damage
    • Added a new menu for Black Mesa
      * Added option to disable snark timer and how much time until it explodes
      * Added a option to disable bullsquid's gibs (Many people were experiencing crashes from it)
    • HECU Marines can now spawn with shotgun
    • Snark now has random damage number
    • Alien Grunt now shoots 4 Hornets insted of 3
    • HECU Marines can now spawn with gloves
    • Increased Alien Grunt's, Bullsquid's and all the zombie's melee damage distances
    • Hornet will now bounce if it doesn't hit a entity
    • Bullsquid now has a bit more HD textures
    • Fixed HECU Marine's melee distance
    • Fixed Houndeye's blast being delayed by half a second
    • Updated all gibs to the latest VJ gib system
    • Removed unused models to make space for the black ops assassin files
  • Dark Messiah SNPCs
    • Added new particles for the Spider Queen's gas spit
    • Added melee hit sounds for both of the spiders
    • Spider Queen's spit is now a gas rather than a ball of acid
    • Spider Queen and regular spider no longer collide
    • Updated menu
      * Changed tab section
      * Changed the menu command names
    • Updated Spider Queen's and Giant Worm's codes to the latest VJ Base
    • Changed Spider Queen's message
    • Fixed regular spider trying to flinch even thought it doesn't even have flinching animation
  • Alien Swarm SNPCs
    • Added Random Drone and Random Drone Spawner
    • Added footstep sounds to all the drones
    • Added hit sounds to all of the SNPCs
    • Drones can now spawn with 30+ diffrent bodygroups
    • Increased all SNPC's melee damage distances
    • Updated boomer's gib to the latest VJ gib system
    • Fixed Boomer gib particles and effects are showing up even though gibbing is disabled
    • Fixed Large Beta Drone's hit sound pitch
    • Changed SNPC code names
  • Zombie SNPCs
    • Added Random Regular Zombie, Random Fast Zombie Spawner, Random Zombie Panic Spawner, Random Slow Zombie Spawner and Random Regular Zombie Spawner
    • Added Infection, all zombies except Burnzie and Draggy now infect players
    • Added Claw sounds for the crabless zombie
    • Increased all SNPC's melee damage distances
    • Fixed Hulk's animations now matching the time when it hits something
    • Fixed Crabless Zombie's pitch not being the same as HL2
    • Changed all code names and IDs of the SNPCs to the latest VJ Base
    • Updated random zombie codes
  • E.Y.E Divine Cybermancy SNPCs
    • Added Turtle Egg and Random Animal
    • Added claw sounds for Trooper, Kraak, Deus Ex, Manduco and Carnophage
    • Increased Kraak's, Trooper's and Deus Ex's melee damage distances
    • Updated Manduco's fireball to the latest VJ projectile system

Update: 21 Dec, 2013 @ 9:22am

===== Version - 1.0.0 =====
NOTE: This is the biggest update I have ever done since I started VJ Base!
NOTE: 80+ bugs fixed!
UPCOMING: No More Room in Hell SNPCs, (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs

Seperate changelog for each addon is located in its own Change Notes tab
Happy Holidays everyone! I hope you enjoy the update! =)
    VJ Base
  • New
    • Added New Projectile System!
      * New Decals
      * New Projectile Sounds
      * New Particles and effects
      * Changed projectile names and IDs
      * Fixed many range attack bugs
      * Fixed many crashes
    • Added a New sound system! Some Notable bugfixes and changes:
      * Added a code to stop sounds!
      * Added new VJ Sounds
      * Added a whole new footstep sound codes!
      * Added footstep sound code for animals and updated the human one
      * Added more hit sounds
      * SNPCs now have Idle an Alerted sounds
      * Lowered hit sounds volumes
      * Organized VJ Sound files
      * Theme music now plays for 100 players
      * Fixed sounds not stopping even after the SNPC dies
      * Fixed Idle sounds playing double or inappropriate times
      * Fixed SNPCs producing double death and hurt sound
      * Fixed some SNPCs not haveing a "Hit" sound
      * Fixed VJ Base breaking when Sounds are disabled and a SNPC has theme music
      * Fixed footstep sounds being very loud
      * Fixed Humans making enemy sounds when they see friendlies
      * Fixed melee attack & miss sound not playing when attacked fast
      * Fixed range attack playing even when the SNPC didn't shoot successfully
      * Fixed footstep sounds not disabling even when no sounds is on or footsteps are disabled through the menu
      * Fixed human's melee attack and melee miss-attack being way to loud and not responding to the menu
      * Fixed human's melee miss-melee attack sometimes not playing or giving an error
      * Fixed Sounds playing for few seconds when the first SNPC is spawned even when Disable Sounds is on
    • Added Better bodygroup code (Including death)
    • Added Console command for each SNPC's damage and health
    • Added a code to make Corpses react to the damage force the SNPC last got
    • Added a whole new menu:
      * Added Gib fade, Gib fade time and gib collidable to the Options menu
      * Added many new cleanup buttons
      * Added Difficulty options
      * Added new settings
      * Added Human Options
      * Added a new tab called "Information" which replaced the Profile tab
      * Added Version number (VJ Base) in the installed addons tab
      * Added new Sound settings
      * All health can now be set more than 10,000
      * Updated Help and Support tab
      * Updated the design
      * Installed addons are now listed alphabetical order
      * Renamed Disables tab to settings
      * Fixed Player Information being broken in Multiplayer
      * Fixed Color, Grammar and help notices
      * Fixed VJ Base being counted as a installed addon
    • Added New VJ Controls
    • Added New notifications and changed some
    • Added No More Room in Hell SNPCs and Soldier SNPCs configures
    • Added Flinching code for Animal Base
    • Added Player Slowing down on melee attack (Not for all SNPCs only some!)
    • Added Player Bleeding on melee attack (Not for all SNPCs only some!)
    • Added custom decals
    • Added Test SNPC
    • Added 2 weapons that come with VJ Base
    • Added 1 new Entity that comes with VJ Base
  • Changes & Improvements
    • Gibs now will stay forever (Changeable through the menu)
    • Updated all the shared and cl_init files
    • You can now select "Default Weapon" on human SNPCs and they will spawn with their Default Weapons
    • Humans without weapons no longer spawn with suitcases, instead they spawn with nothing
    • You can now select "None" in the NPC Weapon list for human SNPCs
    • Corpses now get shaded black when the SNPC is dead from fire
    • Better Saw Player and Stupid Player sound codes
    • Less Laggy (Went from 30-45 to 40-58)
    • Organized many different parts of the code
  • Fixes
    • Fixed Human SNPCs not being friendly to other SNPCs when their suppose to
    • Fixed Human SNPCs not being friendly to animals and HL2 NPCs when thier suppose to
    • Fixed The SNPC hitting its enemy when killed while attacking
    • Fixed The SNPC making errors while range attacking and gets killed
    • Fixed Humans making error when there is no active weapon
    • Fixed The SNPC making errors when its enemy dies or gets removed when range attacking
    • Fixed The SNPC making errors when removed while playing its death animation
    • Fixed SNPCs jumping randomly
    • Fixed Animals not setting on fire when it died from flame
    • Fixed Animal base ignoring the menu options and settings completely
    • Fixed Animal base not adding player frags
    • Fixed Human SNPCs not responding to the friendly options in the menu
    • Fixed Gib models being to bright and textures being messed up
    • Fixed Human and Animal base thinking that they also have Leap and Range attacks just like Creatures base with caused problems
    • Fixed Godmode and immune damages
    • Fixed Unable to configure Creature-based Animal's health
    • Fixed Nade disabling and its console command
    • Fixed some many other bugs!

  • Black Mesa SNPCs
    • Added: Zombie Scientists, Zombie Guards, HECU Marines and Security Guards now flinch
    • Added gib exploding sounds
    • Added running footsteps for Male & female scientists, security guards and HECU Soldiers
    • Added new bullsquid acid decals (From Black Mesa)
    • Added more sounds for the Bullsquid's acid spit
    • Added idle footstep sounds for Aliengrunt and HECU Marine
    • Added more hornet sounds
    • Updated Zombie's cropses
      • Fixed headcrab ragdoll bugs
        * It is always non-collidable with anything even when setcorpses is on
        * Spawning at wrong postion for Security Guard Zombie and Zombie Torso
        * Not setting on fire even when the zombie died from fire
      • Updated the code to the latest VJ Base ragdoll system
      • Headcrab NPC spawning at wrong locations and postions
      • Fixed the headcrab NPC not becoming on fire even when the zombie died from fire
      • Fixed Not responding to the menu
    • Changed: Hornet no longer instant kills
    • Changed: Hornet no longer damages Alien Grunt, Houndeye and Bullsquid
    • Changed: Bullsquid Acid no longer damages Alien Grunt, Houndeye and Bullsquid
    • Changed: Houndeye will no longer get damaged from Electricity
    • Changed projectile names and IDs
    • Health Changes:
      * Security Guard from 130 to 100
      * HECU Marines from 100 to 60
      * Bullsquid from 250 to 200
      * Zombie Guard from 300 to 200
      * Zombie Scientist from 200 to 100
      * Zombie Torso from 120 to 60
    • Fixed Security Guards not being able to shoot when an enemy is close to them
    • Fixed humans playing sounds after they die
    • Fixed Alien Grunt making range attack errors
    • Fixed Bullsquid Acid's damage
    • Fixed Alien Grunt not taking damage from Acid
    • Fixed Hornet sound playing after disapearing`
    • Fixed Snark Nest's health, particles, hitbox, name and decals
    • Fixed scientists sound settings not responding to the menu
    • Fixed gib console errors apearing when cleaning up the map or useing remove tool
    • Fixed Both Zombie Torso's and snark's damage particles
    • Fixed Snark's Capabilities
    • Fixed Zombies not responding to most of the menu commands

Update: 27 Aug, 2013 @ 8:20am

Addon Released! Have fun! =)