Space Engineers

Space Engineers

Diamond Dome Defense Script
Showing 1-10 of 48 entries
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Update: 14 Sep, 2020 @ 5:18am

Added UseFourPointOcclusion setting for Custom Data.

By default the occlusion check is traced from center of the group of gatling guns. If the gatling guns are space wide apart, the occlusion may not stop guns from firing since center may have a clear shot but the gatling guns on the corners are actually hitting own ship.

This setting allows it to have tighter checks by checking all 4 corners instead of only from center.

Update: 27 Aug, 2020 @ 3:33am

Fixed issue where script throws error when no AI Turret designators are present. This previous bug also happens when you lose all AI Turret designators during combat as script reloads them every 10seconds.

Update: 19 Aug, 2020 @ 10:26pm

Fixed issue where script throws error when no raycast cameras are present. This previous bug also happens when you lose all cameras during combat as script reloads them every 10seconds.

Update: 9 Aug, 2020 @ 6:45am

Added commands to enable and disable auto missile launch via toolbar commands.

Update: 9 Aug, 2020 @ 1:52am

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.

Also added AutoMissileLaunch parameter. By default script automatically launches missiles from "DDS Missiles" group. To disable this behavior, use AutoMissileLaunch=false in CustomData.

Update: 9 Aug, 2020 @ 1:32am

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.
mData.

Update: 3 Jul, 2020 @ 7:42am

Update: 24 Jun, 2020 @ 11:11am

Fixed "not an object instance" issue when target is blacklisted.

Update: 18 Jun, 2020 @ 3:51am

Vastly improved firing and spray techniques.

Update: 15 Jun, 2020 @ 11:49am

Extended Manual Targeting Short Name to 5 digits