Arma 3
The ISIL Foothold - ACE v1.27
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Update: 8 Nov, 2020 @ 11:28pm

v1.18
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- Removed the AI medic as it did not work with ace medical.
- Removed the bunker for the east mgnest, as the mg would tip over when it turned.
- Fixed wording with intro script, now it reflects the version.
- Added gate to compound 2.
- Extended a wall and added a gate to a house in compound 4.
- Updated all the vehicles of the enemy to better reflect a desert theme.
- Added a few grass cutter objects in certain spots to clear the grass for access.
- Built another compound, now there is a 6th compound adding to a total of 19 objective/tasks to complete.
- Opened the wall entry on compound 5 as it is a doorway, ai prior would walk through it.
- Added minefield module to the outskirts of the whole AO compound perimeter, watch your step!
- Updated the briefing to reflect the number of objective/tasks as before it was wrong.
- Misc building, object adjustments.

Update: 2 Nov, 2020 @ 10:30am

v1.11
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- Added several new buildings to a few of the compounds.
- Added street lamps to a few of the compounds for night missions.
- Adjusted the height of a wall at the FOB as it was floating.
- Removed the wall in front of the FOB as it was blocking the static mg's view of the field.
- Added a gate to compound 4.
- Added grasscutter to the helicopter area of the FOB to clear it up a bit.

- Added intro script.

Update: 10 Aug, 2020 @ 4:01am

v1.10
====
- Removed AIS Revive system as it was preventing the player from interacting with anything after teamswitch when playing solo.
- Added couple walls at the base.
- Added ammo for a couple launchers at the Outpost objective as the launchers didn't have any.
- Added a few benches in some areas.

Update: 7 Apr, 2020 @ 1:54pm

v1.9
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- Updated briefing.

- Removed all weapons and gear on player and playable units because player will
get weapons and gear from virtual arsenal anyways, plus adds a little immersion
by starting with nothing.

- Replaced the vanilla revive with A3 Wounding System - AIS Revive script,
with this you can stabilize and give first aid to a fallen players, and
friendly AI will also do the same for you.

Update: 27 Mar, 2020 @ 8:16am

v1.8
===
- Updated the briefing.
- Added static 50cal to the bunker of the front of the base.
- Added 2 more playable units for a total of 6.
- Changed CQB Operators to Operators.
- Adjusted various walls for level and position at the base.
- Added misc items in various areas for ambiance.

Update: 26 Mar, 2020 @ 11:54am

v1.7
===
- Updated and fixed the weather Parameters as they would prevent the mission
from running on a dedicated or a GSP server, only MP lan seemed to work
now mission should work on all servers!

Update: 23 Sep, 2019 @ 10:27am

v1.6
====
- Adjusted positions of all MG nest perimeter guns as they were falling over and completing their tasks.
- Removed a couple of objects found inside the house on the East Mg Perimeter.

Update: 21 Sep, 2019 @ 6:36am

v1.5
====
- Updated HAS module allowing the helis to respawn if they were destroyed.
- Added a code to the recruit AI script allowing the AI to work with HAS.
- Moved the medic at base out of the Medical Cargo house and to the front of it.
- Reworded the map marker for the Fuel tank & trucks objective.
- Replaced the Qalat tower with a 2 story house.
- Found and removed 2 objects buried inside a house in compound 1.
- Added 4 new MG nest Perimeter objectives which are optional.
- Updated the Launcher objective ammo box adding missing launchers for the ammo in the box.

Update: 15 Sep, 2019 @ 7:49am

v1.4
====
- Added 1 soldier to the Outpost objective group.

- Added a medic to the base so if your injured and within 10 meters of him, he will move from his position and fully heal you and then return back to his position.

- Added Parameter Mg(Kord) nests to the ISIL side, so be careful when your approach the area!
- Added a new compound objective, named Compound 5 see the task for more information.
- Added a new another objective - Mg Nests - See the task for more information.
- Added a new parameter in the MP lobby where you can turn on or off stamina and fatigue,
its on by default.

- Added a few wrecks.
- Adjusted a setting for HAS.
- Changed the outpost tower from sand to rusty.
- Changed the weapons and ammo in the launchers box in the outpost to have only AA launchers
and ammo to reflect what the actual objective is.

- Fixed a code in the patrolling squads.
- Fixed some codeing in the init.sqf.
- Relocated the Outpost Static MG, watch out he can see better!
- Relocated the FOB closer to the AO on the west side of the creek.

- Rebuilt the FOB and is now on a Flat concrete platform, with all new walls, lookout bunkers, and some other things. see Screenshot.

- Replaced the Minaret with a Qualat in Compound 1 because the Minaret tower still had a clipping issue where you would clip through the stairs about 3/4 up and get injured.

- Updated the init.sqf adding support for server.

- Updated the time of day parameter in the MP lobby, you can now change the time of day from {"Dawn","Morning","Noon","Afternoon","Dusk","Night"};

- Updated the briefing, making some misc adjustments.
- Updated the briefing adding a new section called Tactical Tips.

Update: 17 Aug, 2019 @ 9:14am

v1.3
====
- Added More lamps at the base around the helicopters area.
- Added new MP Parameters which allows the player to change the weather, time of day,
and the difficulty of the enemy.

- Added adjustable code that reduces the sway, recoil and removes the fatigue.
- Fixed - Mission would not end when all tasks were completed.