Garry's Mod

Garry's Mod

[L4D2] Survivor Death Animations
Showing 11-20 of 25 entries
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Update: 31 May, 2019 @ 6:39am

* Corrected a mistake in velocity setting on body.

Update: 29 May, 2019 @ 2:46am

* Some minor changes.

Update: 27 May, 2019 @ 1:48am

* Third-person now for defibrillator actions with cl_l4d2_defib_body_camera set to 0.
* Added new cvar sv_l4d2_defib_time to control defibrillator time.
* Adjusted white screen flash on defibbed player.

Update: 25 May, 2019 @ 11:33pm

* Added defibrillator screen flash and new client cvar cl_l4d2_defib_flash.
* Minor adjustments.

Update: 25 May, 2019 @ 5:59am

* Fixed defibrillator worldmodel pads!
* Increased sv_l4d2_body_ragdoll_timer max limit to 100.
* Removed W.I.P warning and cvar on defibrillator.

Update: 24 May, 2019 @ 8:22am

* Added anim-to-ragdoll style and sv_l4d2_body_ragdoll_timer to control the timer.

Update: 23 May, 2019 @ 4:26am

* Made corpses grabbable and added sv_l4d2_physgun_pickup.
* Split death_model_mode.lua into client, shared and server lua files.
* No longer need to keep looking at the body while defibbing after reaching halfway point, to prevent suddenly cutting off defib event.

Update: 22 May, 2019 @ 6:27am

* Added extra L4D1 survivor animations!
* Finished the last of the firstperson cameras.

Update: 21 May, 2019 @ 10:27pm

* Fixed another multiplayer defibrillator issue with shoving sounds.

Update: 21 May, 2019 @ 10:17pm

* Fixed L4D2 death sounds blocking others.
* Fixed multiplayer issue where defibrillator starting sound doesn't work.
* Added defibrillator worldmodel pads when holding weapon. (Kind of buggy as the left pad seriously refuses to snap to left hand)