Invisible, Inc.

Invisible, Inc.

Function Library
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Update: 7 Aug, 2022 @ 8:24am

V1.77:
* Added check for "Restricted Use" to function abilityutil.checkRequirements( abilityOwner, abilityUser ) to cover most items.
* Fixed combat tooltip for "Restricted Use" items.

Update: 1 Jul, 2022 @ 12:58pm

V1.76:
* Exposed following functions:
- simstore.createProgramUnitData( abilityName, sim )
- simstore.cleanItemList( sim, itemsList, needsFloorWeight )
- simstore.chooseItem( sim, currentItemLimitCounts, itemList )
- simstore.createStoreItems( store, storeUnit, sim )
* Program slot adjustment for AI Terminal effect from More Missions removed
(wait with updating this mod until More Missions updates to add it back)

Update: 7 Jun, 2022 @ 6:17am

V1.75:
* Fixed door traps being usable while out of ammo.

Update: 5 Jun, 2022 @ 1:26pm

V1.74:
* Log unlock fix by Hekateras.

Update: 19 May, 2022 @ 10:02am

V1.73:
* Removed load order requirements for Mods Combo and Manual Hacking mods.
* Added simquery.couldUnitSee function.

Update: 4 May, 2022 @ 5:51am

V1.72:
* Null Zone placed on devices other than drones now deactivates if device is rebooting.

Update: 20 Mar, 2022 @ 12:17pm

V1.71:
* Parity with latest Community Bug Fixes (simaction.lootItem)

Update: 10 Mar, 2022 @ 8:36am

V1.70:
* Fixed a crash where two overwatching agents were triggered by the same guard, guard was shot by a lethal weapon from agent #1 first, and agent #2 had Sniper Dart or Neural Dart as equipped weapon.

Update: 27 Feb, 2022 @ 11:47am

V1.69:
* Overhauled guard behaviour when they survive a shot from non-KO weapons.
* When guards take lethal damage and survive, they will fall down and get back up to convey the hit. This is visual only.

Update: 20 Feb, 2022 @ 6:10am

V1.68:
* Compatibility with latest Advanced Guard Protocol (Leash bypassing drone Failsafe).