A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Shieldwall Overhaul: + THE POPULATION UPDATE
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Update: 7 Jun, 2019 @ 6:27pm

Still 0.5.5

I may have forgot to turn off debug before uploading :P

Update: 7 Jun, 2019 @ 5:58pm

0.5.5

Hopefully our last major bugfix patch before we get some content rolling:

General
- Adjusted the costs of many vanilla events to prevent them from breaking your bank
- Adjusted food upkeep costs of main settlement buildings
- Adjusted food production of upgraded buildings
- Localisation improvements to many events and advice popups.
- Fixed Sudreyar not having access to some units.
- Fixed several issues with starting units across the game.
- Fixed bandit slingers having the same health as a hero unit. Ooops.
- Fixed Longphorts having monastic buildings. Apparently vikings didn't tend bees and build libraries.

Population
- Fixed 4 different CTD's all related to population
- New population system coded in, may have some functionality gaps but will be improved over time. The main advantage is this one doesn't crash :)
- Fixed food storage not working.
- Rebalanced food storage:
- - Base food storage cap down to 100
- - Increased the food storage offered by buildings
- - You now store 100% of surplus every season

Public Order Rebellions
- Removed "peasant" rebellions.
- These simply don't fit the time period, and the loyalty rebellions both exist and are much more accurate.
- Replaced rebellions with riots, a new unique event chain that encourages you to improve public order by sending in the army or face escalating penalties to your economy.
- Rebels may eventually return as bandits when we have time to code that. We have bandit units, just need to implement them into campaign as spawns.



Update: 30 May, 2019 @ 9:24am

0.5.4

A provisional patch while we work on major changes to some systems. This patch does not include changes to population or, sadly, fixes for the CTD that is related to it. More info at bottom.

BALANCE:
- Added Battle AI usage hints for all units. The AI should now use cavalry much more effectively and do less stupid shit with it!
- Did balancing work for remaining norman units.
- Fixed several bugs with abilities that did not function correctly.
- Upgraded the weapons used by the Select Fyrd Horsemen unit.
- Reduced accuracy of Javelin and Slinger Weapons.
- Reduced damage of all ranged weapons slightly.
- Increased reload speed and increased ammo of all ranged weapons slightly.
The net result of the previous two changes should be that ranged weapons do slightly less DPS, firing more often for less damage.
- Reduced the damage of towers.
- Reduced the damage of burning oil.
- Reduced the damage of Longbows when firing upon infantry. Increased bonus versus cavalry for longbows so they remain the same when firing upon horses.
- Fixed some generals missing the Inspire ability.
- Added an acceleration bonus to rapid advance.


OTHER:
- Fixed several mistakes in attribute effects.
- Added more new unit cards.
- Silver Wolves have hit puberty, and their voices are now manly.
- Various texture fixes and new textures for units.
- Fixed custom battle unit rosters for several factions.

NEW CONTENT:
- Added some custom general models to West Seaxe.
- More new general models will come as we make them. There are a LOT of generals in this game!

NOTE:
We have more fixes that are not included in this patch because we need to rewrite a relatively major script system relating to population. Those fixes will arrive as soon as they are ready. We are aiming for some time next week, but this depends how fast development turns out to be and how well testing goes.

This includes many of the end of turn crashes. We released this update because we want to fix what we can, but those are tied to the complicated script system I have to rewrite, so they are not fixed in this build.

Update: 22 May, 2019 @ 3:55pm

0.5.3

-Fixed recruitment issue. Personally tested it myself this time.
-Fixed several small kingdoms starting with a second army when they didn't need to.
-Fixed several minor bugs with traits.
-Fixed several minor lua bugs.
-Fixed an incorrect localisation where Range showed as armour only in the campaign.

Fun fact, the above is actually one of the most mystifying bugs I've ever encountered. The UIC State Text was printing range but the thing was showing armour. I redid the entire order of stats for ranged units and that fixed it.

Update: 22 May, 2019 @ 9:34am

Reverted temporarily to 0.5.1 due to some bugs that have reappeared.

We aren't sure why, but I did update at 6AM so lets just hope I mixed something up.

Update: 22 May, 2019 @ 3:38am

0.5.2


-Debug Mode off.
-Fixed missing localisations on some effect bundles
-Fixed one of several crashes we are hunting: this one was a crash whenever rebels captured a settlement.

Update: 21 May, 2019 @ 5:05pm

0.5.1

You may notice the game is slower after this patch: this is because we turned on debug mode in an attempt to get better crash reports We will turn it back off once we have found the issue.

Unknown whether this is save compatible: If some of the changes do not apply, you may have to start a new game.

- Fixed unit recruitment pools not replenishing
- Fixed missing localisation on a number of effects.
- Fixed sudreyar having two copies of their Sea King Hero unit.
- Fixed the Ceowulf death event happening while he is still alive.
- Fixed several typos.
- Increased the availability of units on turn 1.

Update: 20 May, 2019 @ 4:42am

0.5.0

Initial Public Release