Arma 3
2BNB Extras
Showing 51-55 of 55 entries
< 1  2  3  4  5  >
Update: 20 Jun, 2019 @ 2:04am

v2.1.0
===================
- Added: A custom patch by Wolfpack.
- Fixed: Music files corrupted, causing skipping about of the Music Radio songs.

Update: 9 Jun, 2019 @ 10:08am

-TBA

Update: 31 May, 2019 @ 4:25am

v2.0.2 re-upload
===================
- Extra cleanup of survivable crashes and JSHK

This upload is for music files that seems to have been corrupted on last upload. No actual changes have been made, which is why the version is still v2.0.2.

Update: 20 May, 2019 @ 12:13pm

v2.0.2
===================
- Extra cleanup of survivable crashes and JSHK

Update: 20 May, 2019 @ 7:01am

v2.0.1
===================
-Removed any refference to Survivable crashes and JSHK contam area...


Previously:
Update: 9 May @ 1:58pm
v2.0.0
===================
Added: New Norwegian Army units: "Engineer/EOD", "Man" (Blank loadout, intended for 3DEN Template creations)
Changed: Default Loadouts for the new 2BNB Modpack v2.0.0
Changed: Existing Norwegian Army faction units to include new loadouts, split existing units between "Norwegian Army (Desert)" and "Norwegian Army (Woodland)" factions to reflect the type of uniform they wear
Changed: Existing Norwegion Army units "LMG" and "IC/2IC" to "LMG 5.56", "LMG 7.62"; and "1IC", "2IC" respectively.
Changed: Norwegian Army faction groups to offer more flexibility, removing all old groups and creating new:
- 8 man "1/2/3 Section", "Section (Base)" with 1IC, 2IC, Medic and the rest being Riflemen, "Section (Blank)" with all "Man" units, intended to be used for 3DEN template creation.
- 4 man "Fireteam Charlie", "Fireteam Delta" to replicate Section fireteams, each having a single IC, a number of specialties and one Rifleman.
- 2 man "Buddy team" groups each with a specialty supported by a Rifleman, and a "Sentry" group of just Riflemen
Changed: Patches to be less bright and obvious


Update: 2 May @ 11:37am
v1.11.1
===================
Added: Music radio feedback message for Zeus
Fixed: Arsenal interaction not showing up after using the "Add Filtered Arsenal" module without having the framework mod loaded.
Fixed: "Add Music Radio" Zeus module not working on objects.


Update: 1 May @ 2:49pm
v1.11.0
===================
Added: Zeus module "Add Filtered Arsenal" - Use this on an object, or on the ground to select multiple objects or to have the module spawn an object for you
Added: Zeus module "Add Music Radio" - Use on an object or a unit who has a backpack on to apply the KLPQ Music Radio mod to the backpack or object! If module placed on the ground you can select multiple objects/units
Added: Direct Connect button in the main menu - Click to immediately connect to the selected server!
Added: Admin messages - Send the admin or Zeus mission makers a message, without ruining the immersion of other players
Updated: PiR
Fixed: Survivable crashes not working on the server sometimes


Update: 16 Apr @ 4:25am
v1.10.0
===================
Added: Songs to be used with the KLPQ Music Radio mod


Update: 7 Apr @ 3:26pm
v1.9.1
===================
Added: KimmyJongyBoi and Order66 patches submitted by Farcry
Added: Scruffy Hammond patch submitted by Psycho
Added: ACE Compat for MLO assets
Added: ACE hearing for Ford's hat
Added: Survivable crashes settings from 3DEN modules to CBA settings
Updated: PIR Pain sound file
Fixed: ILBE fix for extending antenna as well as placing satcom down for increasing radio range


Update: 31 Mar @ 12:49pm
v1.8.0
===================
Updated: PIR


Update: 25 Mar @ 10:22am
v1.7.0
===================
Added: "Combat Medic" patches submitted by Jackson [2BNB]
Updated: PIR
Fixed: "gay" error when trying to equip the Adidas helmet


Update: 17 Mar @ 2:56pm
v1.6.0
===================
Updated: PIR


Update: 10 Mar @ 12:24pm
v1.5.0
===================
Added: Norwegian Faction
Changed: Default keybinding for DAPS to avoid conflict with MICRODagr GPS use


Update: 5 Mar @ 3:48pm
v1.4.1
===================
Changed: PIR - ACE3 compatibility


Update: 4 Mar @ 1:18am
v1.4.0
===================
Added: PIR - ACE3 compatibility
Added: Custom clothing retextures
Removed: Medic self IV


Update: 25 Feb @ 1:22am
v1.3.0
===================
Added: Medic self IV - allow medics to give themselves blood/saline/plasma/etc.


Update: 21 Feb @ 12:28am
v1.2.2
===================
Added: Ability to swap facewear with slung Mask


Update: 19 Feb @ 3:49am
v1.2.1
===================
Added: Sling Masks (expanded from GRAD SlingHelmet)


Update: 18 Feb @ 2:54am
v1.1.0
===================
Added: Custom Patches (Insignias)
Fixed: UK Terrorist Faction gear, patches and identities to be more UK oriented.
Fixed: Logo not displaying correctly or being found.


Update: 15 Feb @ 2:39am
Maintenance upload, no build changes


Update: 15 Feb @ 1:54am
v1.0.3
===================
Added: TFAR Isolation value edit for all RHS Humvees.


Update: 13 Feb @ 2:04am
v1.0.2
===================
Fixed: Incorrect addon prefixes


Update: 13 Feb @ 1:29am
v1.0.1
===================
Renamed: 2BNB Framework -> 2BNB Extras
Changed: Default keybinding for DAPS rearm dialog from the "Delete" key to the "Home" key.


Update: 12 Feb @ 7:18pm
v1.0.0
===================
Added: Faction - UK Terrorists
Added: DAPS Custom Config - Allows APS on CUP Bulldogs and RHS Bradleys