Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Yellow Arrows
Showing 11-20 of 21 entries
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Update: 17 Mar, 2020 @ 6:28pm

(made an update already so these were said in previous but i want them to show in discord)
- Fixed purposeful delay between inputs, it should no longer be an issue
- Fixed this delay in TP inputs as well
- Added some better logging for presses
- Added a TP autosolver
(end old stuff)
- Made it so you cant spam the module to death and kill it

Update: 17 Mar, 2020 @ 6:21pm

- Fixed purposeful delay between inputs, it should no longer be an issue
- Fixed this delay in TP inputs as well
- Added some better logging for presses
- Added a TP autosolver

Update: 12 Mar, 2020 @ 12:01pm

- Fixed TP point giving issue

Update: 28 Nov, 2019 @ 11:38pm

- Made it so when the module is calculating the next press button presses will clearly not be accepted

Update: 28 Jun, 2019 @ 8:40am

- Changed the code A LOT to fix this one bug, inputs are now purposefully delayed, logging of moves is done one at a time, and all moves actually done are stored
- Fixed a bug where if the previous move was ANY and then the next rule was "if the previous input was <move>" and if on the ANY move <move> was pressed, it would not register that you pressed <move> and give a strike

Update: 14 Jun, 2019 @ 5:11am

- TP fixed to be more reliable

Update: 11 Jun, 2019 @ 1:49pm

- Fixed TP commands not returning as invalid when they were supposed to

Update: 10 Jun, 2019 @ 8:07am

- Fixed Status Light Positioning

Update: 5 Jun, 2019 @ 10:24am

- Added new log message

Update: 1 Jun, 2019 @ 5:39pm

- Fixed the module using the starting row as first move when manual says to move down first