Monaco
Another Day
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Update: 5 Nov, 2013 @ 10:13am

Completely renovated the lighting, so that visibility is not hindered by blackouts or out lights.
*That was a lot of work x_x

Update: 4 Nov, 2013 @ 8:15pm

Reworked the loot on every level.
*Removed all coins underneath civilians, and added the wallets to some civilians
*Moved a few trophies
*Moved almost all loot blockers around.

Update: 1 Oct, 2013 @ 10:30am

Minor changes and edits.
*Moved a few wires around on the Secured Floor
*Fixed a bug on the Master Suite with a virus disappearing
*Removed the coin from underneath a civilian in the Guest Rooms
*Placed a coin on the sofa next to the doctor in the Guest Rooms
*Put some loot blockers down on the rooftop to prevent extremely annoying positioning

Update: 27 Sep, 2013 @ 7:31pm

Bug fixes and some large changes.
*Fixed a few minor loot blockers, so loot spawns closer to where intended
*Moved a few patrol blockers around, so patrols go where intended
*Added windows to the tower, and open windows to the tower as well
*Added an open window at the back of the building, since so many people loved running around back for some reason
*swapped two of the Vault rooms with eachother (jewels) so the rotating lasers don't insta-gib players

Update: 20 Sep, 2013 @ 9:55am

Added Dialogue and changed the available characters.
*Characters are now their Identity counterparts
*Swapped some guards out for upgraded security
*Removed a couple secret passages
*Moved a few minor things around
*Changed the timings on some traps

Update: 12 Sep, 2013 @ 12:09pm

Small fixes and edits.
*Moved the exit for the secret tunnel to a different room
*Played around with some item placements
*Rotated the Helicopter to put the entrance on the other side

Update: 11 Sep, 2013 @ 10:45am

Bug Fixes.
*Replaced a missing tile on the Master Suite floor
*Fixed a ton of minor wiring issues on every floor
*Removed a random patrol Agent from the Master Suite

Update: 9 Sep, 2013 @ 9:52pm

Minor bug fix.
*Moved some Patrol Blockers around

Update: 9 Sep, 2013 @ 9:21pm

MORE Gameplay changes.
*Moved the dog out of the hallway, and set the Agent to waypoints
*Replaced a few civilians on the first floor with guards
*Removed the "Stair Guards"
*Some other minor stuff that I forget

Update: 9 Sep, 2013 @ 7:51pm

Some large changes to the gameplay.
*Added restrooms to the Second Floor
*Added an Agent using a toilet on the Second Floor
*Replaced an Agent on the Third Floor with an Officer
*Replaced an Agent on the First Floor with an Officer
*Replaced the two Officers in the Security Room on the First Floor with Agents
*Removed a Patroling Officer in the Secured Floor
*Changed the sideview a tad