Age of Wonders III

Age of Wonders III

Ayalin Premium Specialisation Mod
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Update: 17 Dec, 2022 @ 9:36am

- Added all possible combinations of Adept+Master of existing specialisations, including the ones added by the mod.

- Added a combination for Explorer+Archaeologist and a combination for Expander+Academician

- A few balancing tweaks :

Earth spell Petrification
Research cost up to 180, Mana cost up to 20

Fire spell Hellfire
Research cost up to 500

Creation spell Resurect
Research cost down to 1200

Greyguard spell Shield of dispassion
Research cost down to 300

Update: 16 Dec, 2022 @ 1:52pm

- Added the "Archaeologist" specialisation to the game, with the usual number of skills. Check the marketing picture or the discussion topic if you want a detailed description of the new skills.

- Some modifications done on the Feathered serpent, as I consider the unit to be a bit underwhelming in its Vanilla version; its intended role is not very clear (mix of support-heal ability and assassin ability like sprint).
---> Heal ability and Enfeebling Fever ability removed.
---> Added Inflict severely poisoned and Underworld toxins instead

- Underworld toxins: Melee attacks from this unit have a chance to inflict Stun and -20% Blight resistance if attacked unit is already affected by Poison.

In the end, the unit is now a pretty strong Tiers III assassin-ish unit.

- Fixed the Essence Armor spell from Master Conflux- spell cast point malus was not applied properly.

- Some various text and icon fixes.

Update: 15 Dec, 2022 @ 3:21am

- Added the "Master Conflux" specialisation which requires Adept Conflux (previously called Conflux). See discussion topic for complete list of skill & description.

- Various small text improvements

Update: 6 Aug, 2019 @ 2:30pm

V4.1 Balance & Bug fix Patch:

[Creation]
- Hammer of Justice- Mana cost up to 15 (from 10). Cannot target Heroes anymore.
- Creation specialisation can now be chosen by the Necromancer Class

[Earth]
- Petrification- Cannot target Heroes anymore
- Wall Regeneration- Rework: is now a city enchantment spell instead of being a battle spell. Effect remains exactly the same.

[Blood Conqueror]
- World of Pain cannot be a starting skill anymore
- Fallen Warrior Soul Reaper Ability- Now gives +1 HP instead of +1 Dmg

Update: 29 Jun, 2019 @ 5:55pm

V4.0 Blood Conqueror Master Update

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A new specialisation is added to the game with the following:

Master Blood Conqueror (Base bonus: All friendly units get +3 HP regeneration on the strategic map)

Presence of the Divinity - Tiers III, Empire Upgrade
Research cost: 350
Every time a friendly unit kills another unit within a friendly domain, it gets a permanent +1 HP bonus.

Eternal Wounds - Tiers IV, Tactical Spell - Research Cost: 400
Mana Cost: 15
Target enemy unit suffers 6 damage per turn until the end of the battle. Incorporeal and machine units cannot be affected.

Hand of the Blood God- Tiers V, Empire upgrade - Research Cost: 500
All your Spirit of Fallen Warrior gain the Evolve ability. They now evolve into a Hand of the Blood God once they reach the Gold Medal Level.

Embrace Massacre - Tiers V, Tactical Spell - Research Cost: 500
Mana Cost: 25
All enemy units on the battlefield must resist a 11 resistance check or get taunted for the next 2 turns. Machine and Undead units cannot be affected.

World of Pain- Tiers VI, Global Strategic Spell
Research Cost: 1000, Mana Cost: 200, upkeep Cost: 50, Disjunct Cost: 250
All enemy units cannot regenerate health anymore on the World Map. Gives a 50 evil alignment.

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5 new Icons are added:

Master Blood Conqueror
Eternal Wounds
Hand of the Blood God
Wind Champion (air)
Eternal Dusk (Shadowborn)

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Balance Changes:

- Ritual of Carnage now only costs 30% of the city population (was 50%) and gives a 50 Evil alignment
- Exalted by the Tempest Research Cost increased to 1000 (was 600), Mana cost and upkeep cost increased as well.

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Text Description update:

- Ignite Spell description & skill now properly displays game symbols
- Earth Protection displays a defense symbol instead of just text
- Exalted by the Tempest and Wind Protection now displays a Movement Symbol instead of just text
- The Great Alliance now mention Nagas in its description (thanks Highwayhoss for noticing it)

Update: 16 Jun, 2019 @ 7:33am

V3.1 Icon Update:

10 new icons have been added to the game:

- Conflux Class
- Conflux Servants Skill
- Blood Conqueror Class
- Spirit of Fallen Warrior Skill & unit
- Sanguine Art Skill
- Academician Class
- Chaos Bolt
- Earth Protection
- Explorer Luck
- Traps Skill

- Summon Nightshade Fairy now has its proper game icon from the game

Update: 13 Jun, 2019 @ 2:32pm

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[V3.0] [NEW SPECIALISATION] Academician
Your love for your troops is unmatched across Evermore. You dedicate a lot of time and resources to their formation.
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[Inherent Bonus] All units of your Empire gain 5% more experience.

[Defensive Formation] [Empire Upgrade] Research Cost: 120, Tiers I
All Infantry and Pikeman units get the Defensive Strike Ability and cost -5% gold to produce.

[Archer Endurance] - [Empire Upgrade] Research Cost: 200, Tiers II
All Archer units get the Projectile Resistance ability and cost -5% gold to produce.

[Advanced Horse Riding] [Empire Upgrade] Research Cost: 300, Tiers III
All Mounted units get +4 Movement Speed and cost -5% gold to produce.

[Personal Trainer] [Strategic Spell] Research Cost: 300, Tiers III
Mana Cost: 60
All units in targeted friendly army gain a permanent bonus of +25% experience gain (heroes are not affected).

[Formation Center] [City Enchantment] Research Cost: 500, Tiers IV
Mana Cost: 120; Upkeep Cost: 25; Disjunct Cost: 120
All Infantry, Pikeman, Archer and Mounted units produced in enchanted allied city get an additional rank.

Update: 11 Jun, 2019 @ 4:18am

Last minute change:

- Rework on Ritual of Carnage. The game does not accept negative population growth so I had to change my design (I should have QA this before btw, sorry for that).
It now increases the domain radius of targeted city by 1 but cost 50% of its current population. Same research cost / mana cost, upkeep cost set to 0 and disjunct cost set to 800.

Update: 10 Jun, 2019 @ 3:56pm

V2.0 is out:
- New Specialisation: Blood Conqueror
- Balance change on Traps (Partisan): Now only affect Strategical movement points, not tactical.
- Balance change on Petrification: Damage reduction increased to 80% and now affects all type of damage. Can now only affect enemies, not allies.

Update: 4 Jun, 2019 @ 9:15am

Small fixes to the spell "United Front" from Grey Guard:

- It was giving to targeted units +2 resistance instead of +200 Morale
- I fixed some gimmicks with the text descriptions