Stellaris

Stellaris

Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.1
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Update: 4 Jan, 2020 @ 1:34pm

-Patch Note-

Changed
'Bio Robotic' Species
They now consume food by 1 again.
Pop Upkeep +20% -> +10%

Update: 3 Jan, 2020 @ 8:39am

-Patch Note-

Bug Fix
Special Project
Fixed a bug that sometimes 'Mysterious Core: Breaching Blockade' project is created in weird location, not ruined habitable ringworld section.

Type followings in console to fix already happened bug:

event machinedlcetc.3

Update: 2 Jan, 2020 @ 7:54am

-Patch Note-

Bug Fix
Special Project
Fixed a bug that under certain condition, name and descriptions of 'Mysterious Core: Breaching Blockade' project is same with 'Mysterious Core: Activation' project.

Update: 30 Dec, 2019 @ 6:26am

-Patch Note-

Bug Fix
Trait
Fixed a bug that 'Bio Machine / Robot's exclusive trait is available to normal robot under certain conditions.

Update: 28 Dec, 2019 @ 8:47pm

-Patch Note-

Bug Fix
Event
Fixed a bug that my recent automatic event affects empires which shouldn't be affected.

Update: 28 Dec, 2019 @ 8:46pm

Update: 28 Dec, 2019 @ 7:01pm

-Patch Note-

Changed
Civic
'Division by 0' civic's special project now show an event when its research has finished.

Bug Fix
Species
Automatic hidden event is added to fix a bug, that 'Gene Tailoring' technology is required to modify empire's main species even the empire doesn't have 'Emotion Emulation' civic.

Wait couple of days in game time to trigger the event.

Update: 26 Dec, 2019 @ 5:49pm

Update: 24 Dec, 2019 @ 5:42pm

-Patch Note-

Added
Districts
'Commercial Segment' district has added to 'Ring World' for 'Trading Machine' civic empire:
'Merchant Drone' job +5, 'Clerk Drone' job +15

'Organic Leisure Segment' district has added to 'Ring World' for 'Rogue Servitor' civic empire:
'Entertainer' job +5, 'Bio-Trophy' job +15

Players may need additional mod like these to see those two districts:
Bigger Planet View
UI Overhaul Dynamic

'Virtual Trade Area' district has added for 'Cyberspace' World:
'Cyberspace Merchant' job +10, 'Cyberspace Worker' job +5

Jobs
'Cyberspace Merchant' job: Trade Value +8, Planet Amenity +3, Pop's housing usage -1

Changed
Districts
'Reality Simulation / Virtual Leisure / Virtual Network Maintenance Area' district's common upkeep has decreased from 30 to 10
Now those districts will consume strategic resources.

Job
'Cyberspace Maintenance Drone' job: Deviancy -5 -> Deviancy -2

Civics
'Nanobot Assimilator' civic: Its name has changed to 'Nano Purge Bot'

'Quantity over Quality' civic:
Ship's armor / weapon damage -25% -> -15%
Ship's hull point, build cost, build time, upgrade cost -50% -> -25%
Ship's upkeep -50% -> -15%
Empire's naval capacity +20% -> +25%

Can't be added or removed after game starts.

'Quality over Quantity' civic:
Ship's armor / weapon damage +25% -> +15%
Ship's hull point, build cost, build time, upgrade cost +50% -> +25%
Ship's upkeep +50% -> +15%
Empire's naval capacity -20% -> -25%

Can't be added or removed after game starts.

These modifiers can be changed / adjusted again later.

Bug Fix
Civic
Fixed a bug that Machine species modified for 'Emotion Emulation' civic, can be selected when creating Customized Empire.

Type followings at console if you encountered this bug (The one which 'Gene Tailoring' technology is required to modify your main species):

event machinedlcetc.3

Update: 23 Dec, 2019 @ 8:33am

-Patch Note-

Changed
Civic
'Mineral Body' civic:
Pop's upkeep -20% -> -10%
Pop's assembly speed -25% -> -20%
'Quantity over Quality' and 'Quality over Quantity' civics now change ship's upgrade costs.

Added
Trait
'Consumer Goods Saving Module' trait has added for 'Emotion Emulation' civic Empire.