Europa Universalis IV

Europa Universalis IV

Aeternum
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Update: 6 Jul, 2019 @ 9:56am

VERSION 1.1.2 06/07/2019

Idea Group Balance changes:
• Logistics ideas garrison size bonus decreased from 75% to 33%.
• Professionalism ideas free leader pool bonus decreased from 3 to 2.
• Professionalism ideas general cost bonus decreased from -33% to -25%.
• Professionalism ideas reserves organisation bonus decreased from 25% to 15%.
• Bureaucratic ideas build time bonus increased from -25% to -33%.
• Bureaucratic ideas advisor pool bonus decreased from 4 to 2.
• Unity ideas warscore cost vs other religions bonus decreased from 25% to 20%.
• Unity ideas global institution spread bonus decreased from 20% to 10%.
• Logistics ideas global supply limit bonus decreased from 33% to 25%.
• Logistics ideas loot amount bonus decreased from 75% to 33%.
• Cultural ideas general cost bonus reduced from -25% to -20%.
• Development ideas state maintenance modifier bonus increased from -10% to -15%.
• Development ideas global institution spread bonus increased from 5% to 10%.
• Internationalism ideas spy offence bonus increased from 25% to 33%.
• Internationalism ideas diplomatic slots bonus decreased from 4 to 2.
• Strategic ideas cavalry flanking bonus reduced from 75% to 25%
• Strategic ideas reinforce cost modifier decreased from 50% to 33%.
• Strategic ideas defensiveness bonus decreased from 33% to 25%.
• Strategic ideas shock damage received bonus decreased from -20% to -10%.
• Raiding ideas ordering altered. Scourage of the coast swapped with Rationing.
• Raiding idea movement speed onto and off boats increased from 40% to 50%.

Update: 5 Jul, 2019 @ 9:09am

VERSION 1.1.1 05/07/2019

• Policy Balance Changes
• Added a modifier to Scourge of the coast to add functionality to non-dlc users.
• Added a global flag for increased modding compatability potential.
• Reduced industrial ideas bonuses.


Credit to Fly_Pepper for both pointing out balancing issues in the new policies & also suggesting fixes, thank you!

Update: 4 Jul, 2019 @ 4:11pm

Quick hotfix for version 1.1

Update: 4 Jul, 2019 @ 4:00pm

VERSION 1.1 "Arumba" Patch

Thank you to Arumba for pointing out several flaws in our initial release build.

General changes:
• Improved code efficiency & initialisation systems.
• Added 180 new policies.

Gameplay changes:
• Doubled number of years it takes to lose great power status.
• Added dynamic systems for military events.
• Added a new disaster type.
• Added bonuses for gaining great power status.
• Added debuffs for losing great power status.
• Republican election events changed to avoid abuse of high level rulers.
• Updated the nation designer to allow for Aeternum's 8/8/8 monarch point cap.

• Idea group balance changes:
• Imperial ideas: Number of states added increased from 5 to 10.
• Imperial ideas: Colonial range increased from 25% to 33%.
• Imperial ideas: Regiment cost bonus increased from -10% to -15%.
• Imperial ideas: Manpower bonus increased from 10% to 20%.

• Professionalism ideas: Free leader pool bonus increased from 2 to 3.
• Professionalism ideas: Morale damage taken by reserves bonus increased from -10% to -25%.
• Professionalism ideas: General cost bonus increased from -20% to -33%.

• Bureaucratic ideas: Build time bonus increased from -15% to -25%.
• Bureaucratic ideas: Minimum autonomy in territory bonus increased from -10% to -15%.
• Bureaucratic ideas: Admin Advisor cost bonus increased from -10% to -25%.
• Bureaucratic ideas: Advisor pool bonus increased from 2 to 4.
• Bureaucratic ideas: Institution embracement cost bonus increased from -20% to -33%.

• Industrial ideas: Trade good size bonus increased from 10% to 33%
• Industrial ideas: Production efficiency bonus increased from 10% to 25%.
• Industrial ideas: Number of merchants added increased from 1 to 2.

• Unity ideas: Same culture advisor cost reduced from -50% to -15%.
• Unity ideas: Institution spread bonus increased from 10% to 20%.
• Unity ideas: Spy defence bonus increased from 10% to 50%.
• Unity ideas: Trade power bonus increased from 10% to 15%.
• Unity ideas: Nationalism years reduction increased from -3 to -10.

• Logistics ideas: Supply limit modifier increased from 20% to 33%.
• Logistics ideas: Loot amount bonus increased from 33% to 75%.
• Logistics ideas: Land forcelimit modifier bonus increased from 10% to 20%.
• Logistics ideas: Garrison size bonus increased from 20% to 75%.
• Logistics ideas: Military advisor cost bonus increased from -10% to -25%.
• Logistics ideas: Naval attrition bonus increased from -10% to -20%.

• Cultural ideas: General cost bonus increased from -10% to -25%.
• Cultural ideas: Rebel support efficiency bonus increased from 20% to 33%.
• Cultural ideas: Autonomy change time bonus increased from -25% to -33%.
• Cultural ideas: Number of accepted cultures bonus increased from 3 to 5.
• Cultural ideas: Nationalism years reduction increased from -3 to -5.
• Cultural ideas: Promote culture cost bonus increased from -25% to -33%.

• Competitive ideas: Trade steering bonus increased from 10% to 33%.
• Competitive ideas: Centre of trade upgrade cost bonus reduced from -50% to -33%.
• Competitive ideas: Justify trade conflict cost bonus increased from -50% to -75%.
• Competitive ideas: Global settler increase bonus increased from 10 to 15.

• Development ideas: State maintenance modifier bonus increased from -10% to -15%.
• Development ideas: Trade company investment cost bonus decreased from 33% to 25%.
• Development ideas: Max absolutism bonus increased from 10 to 15.
• Development ideas: Institution spread bonus increased from 5% to 10%.

• Internationalism ideas: Number of diplomats increased from 1 to 2.
• Internationalism ideas: Claim duration bonus increased from 20% to 33%.
• Internationalism ideas: Rival change cost bonus increased from -50% to -75%.
• Internationalism ideas: Diplomatic slot bonus increased from 1 to 4.

• Strategic ideas: Cavalry flanking bonus increased from 10% to 75%.
• Strategic ideas: Reinforcement cost bonus increased from -15% to -50%.
• Strategic ideas: Defensiveness bonus increased from 20% to 33%.
• Strategic ideas: Global naval engagement bonus increased from 10% to 25%.
• Strategic ideas: Shock damage received bonus increased from -10% to -20%.

• Raiding ideas: Capture ship chance increased from 10% to 25%
• Raiding ideas: Blockade efficiency bonus increased from 15% to 20%.
• Raiding ideas: Movement speed on and off boats reduced from +75% to +40%.

AI changes:
• AI ideal artillery fraction decreased from 0.50 to 0.40 to reduce issues in the early game.

Graphical changes:
• Removed all custom flags to allow users to use any flag mod of their choice.
• Removed province border edit to remove very minor incompatabilities.
• Removed trade wind arrow resolution increase to ensure stable compatibility.

Update: 10 Jun, 2019 @ 7:29am

V1.01

Balance changes for idea groups.

The next update is expected to be released in early July. This will include 170+ policies to accompany the 12 new idea groups, balancing tweaks, a further expanded fully situationally triggered soundtrack, many more expanded modifiers and flavour events. If you wish to ask questions or interact in the development process, please feel free to join the brand new official discord with the following link: https://discord.gg/ycHxJza

(Thanks Arumba for letting me know the link was broken)

Update: 9 Jun, 2019 @ 5:47am

Minor bugfixes.

Massive performance increase. My testing has resulted in a gameplay speed increase of 4-5x.

Update: 8 Jun, 2019 @ 7:39pm

Hotfix

Update: 8 Jun, 2019 @ 7:12pm

Removed UI edit for the idea screen. Replaced with a scroll bar until I can find a workaround.

Update: 8 Jun, 2019 @ 5:18pm

Initial release.

Gameplay changes:

• 12 new full idea groups added.
• 21 new advisor types added for both western and asian cultures.
• Additional generic triggered modifiers.

Government changes:

• Maximum monarch points per monarch increased from 6/6/6 to 8/8/8.
• Minimum age to abdicate reduced from 60 to 40.
• Minimum length of rule to enable abdication reduced from 20 to 10.
• Legitimacy hit for abdication increased from -20 to -50.
• Prestige hit for abdication decreased from -50 to -20.
• Parliament debate duration decreased from 5 to 3.
• Prestige loss if parliament debate fails decreased from -20 to -10.

Diplomatic changes:

• Improve Relation speed decreased from 1 to 0.7.
• Abandon Union prestige hit increased from -25 to -40.
• Number of great powers decreased from 8 to 5.
• Development contribution from subjects to great power rank increased from 0.5 to 0.8.
• Maximum gold able to be taken in peace deal increased from 5 loans to 8.
• Share Map Prestige Cost reduced from -15 to -10.
• Number of possible rivals reduced from 3 to 2.
• Foreign province control penalty for IA reduced from -0.005 to -0.0025.
• Months before you can be challenged for Defender of the Faith set increased to 120 from 24.
• Monthly IA per month per free city increased to 0.008 from 0.005.
• Lack of electors IA penalty reduced from -0.1 to -0.05.
• HRE Heretics Penalty reduced from -0.01 to -0.008.

AI changes:

• AI development cap base increased from 10 to 20.
• AI development cap multiplier increased from to 3.
• AI scoring to give subsidies to nations opposing their rivals increased from 40 to 80.
• AI scoring for calling crusade on opposing nations increased from 40 to 80.
• AI scoring for excommunicating opposing nations increased from 40 to 50.
• AI scoring for taking on foreign debt increased from 0 to 20.
• Additonal AI scoring for taking on foreign debt for allies increased from 30 to 40.
• AI base aggressiveness increased from 200 to 300.
• AI aggressiveness when their enemy is perceived to be weak increased from 300 to 500.
• AI will want to send 60% of their military into enemy territory when in wars. Increased from 45%.
• AI army composition improved.
• Artillery fraction in AI armies increased from 0.35 to 0.50.
• AI will more aggressively avoid going over their force limit.
• Pursue distance for AI armies chasing defeated enemies increased from 100 to 150.
• The AI will want to buy 1 general per 30 regiments. Increased from 15.
• The AI will want to buy 1 admiral per 25 ships. Increased from 10.
• AI desire for releasing a nation in a peace deal if they are the same culture group multiplied by 0.85. Increased from 0.65.
• AI desire for releasing a nation in a peace deal if they are the same culture group (not same culture) multiplied by 0.85. Increased from 0.65.
• AI desire for releasing a nation if they are both HRE members increased from 2.0 to 4.0.
• AI desire for demanding war reparations in a peace deal increased from 0.1 to 0.2.
• AI desire to declare a crusade against a rival increased from 10 to 20.
• AI desire to declare a crusade against a rival neighbour increased from 25 to 30.
• AI reluctance to fire advisors decreased from advisors level 3 to level 2.
• AI cap on saving ducats increased from 60 months of income to 100.
• Monthly chance of AI picking a new mission increased from 33 to 66.

Combat changes:

• Maximum war exhaustion increased from 20 to 30.
• Conquistador cost decreased from 50 to 30.
• Explorer cost decreased from 50 to 30.
• Artillery barrage cost decreased from 50 to 30.
• Naval barrage cost decreased from 50 to 25.
• Replace rival cost decreased from 100 to 50.
• Loot devastation impact increased from 10 to 15.
• Scorched earth devastation impact increased from 5 to 15.
• Rebel leader base power increased from 20 to 25.
• Sea landing penalty increased from -2 to -3.
• Base siege attrition reduced from 1.00 to 0.95.

Graphical changes:

• Minor replacements to key flags.
• Border width reduced.
• Maximum flags displayed beneath a trade node increased from 5 to 10.
• Trade routes on political map displayed more clearly.
• Maximum zoom out display for trade routes increased from 400 to 800.



Development Changes:

• Upon reaching certain levels of development provinces will gain certain bonuses displated as a province modifier.

National Mechanics changes:

• Move capital cost recreased from 200 to 150.
• Duration of unrest after removing an accepted culture increased from 5 years to 20.
• Overextension potency reduced from 1.0 to 0.8.
• Overseas overextension potency decreased from 0.5 to 0.4.

Unrest changes:

• Revolt base size increased from 4 to 5.

Estate changes:

• Minimum base decay of estate loyalty decreased from 1.0 to 0.5 per year.
• Maximum base decay of estate loyalty decreased from 2.0 to 1.0 per year.

Espionage Changes:

• Infiltrate Administration cost reduced from 40 Spy Network size to 25.
• Sabotage Reputation cost reduced from 60 Spy Network size to 50.
• Steal Maps cost reduced from 50 to 35.
• Support Rebels cost reduced from 60 to 45.
• Sow Discontent cost reduced from 80 to 70.
• Agitate For Liberty cost reduced from 90 to 70.
• Sabotage Recruitment cost increased from 80 to 90.
• Slander Merchants cost decreased from 70 to 65.

Peace Deal Changes:

• Concede Province cost reduced from 1.0 to 0.8
• Cost to demand capital multiplier increased from 1.2 to 1.5.
• Cost to take land from non co-belligerants increased from 2 to 3.