Killing Floor 2

Killing Floor 2

Fallout New Vegas Weapon Soundpack: Definitive Edition
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Update: 6 Nov, 2019 @ 1:21pm

v2.3:
-Removed the Railgun's idle loop sound because I can't get it to stop looping so every time the weapon was drawn it would spawn a new instance of the loop that would persist regardless of what weapon is currently drawn.

Update: 23 Sep, 2019 @ 12:42am

v2.2:
-removed the extra click sound at the beginning of the new HRG Buckshot Revolver sound

Update: 22 Sep, 2019 @ 9:33pm

v2.1:
-Fixed the new HRG Buckshot Revolvers having no sound. They use the sound of the double-barrel from Fallout 3's Point Lookout DLC.

Update: 9 Aug, 2019 @ 12:53am

v2.0:
-slightly lowered the volume of explosions
-the M14 now uses the sniper rifle sound from Fallout 3 because it sounds heavier/thicker, and IMO fits the M14 a little better

Update: 30 Jul, 2019 @ 11:59pm

v1.9:
-did a 2nd balance pass on all 3rd person sounds, they're all significantly quieter now because i'm very tired of them going over the volume threshold
-the stoner now uses the sound of the Light Machine Gun from Fallout 76 because it's less janky to work with (the minigun was so quiet yet so noisy, which made it difficult to work with)
-the ak-12 and ump45 have had pitch variance restored to their single-shot sounds, because by default they only have 1 and you can hear it in-game and it sounds weird
-the medic grenade launcher has been given a new sound that sounds less like compressed air, this sound is *actually* made from the single shot sound of the Assault Rifle from Fallout 4
-the MP5, MP7, and P90 have been given several single-shot sounds instead of just one, so it sounds less weird (like the changes made to the ak-12 and ump45)

Update: 26 Jun, 2019 @ 1:25pm

v1.8:
-Increased the volume of the M99 in 1st and 3rd person

Update: 25 Jun, 2019 @ 4:19pm

v1.7:
-increased the volume of the ar-15 and medic pistol in 1st and 3rd person
-decreased the volume of the mkb and fn-fal in 1st and 3rd person
-decreased the volume of the stoner in 3rd person

Update: 24 Jun, 2019 @ 12:42am

v1.6:
-increased the volume of the FN-FAL in 1st and 3rd person

NOTE: Not all weapons need a volume boost, which is why I'm not just boosting all the firing sounds at once. I'm doing them one-by-one as I discover which weapons sound a tad too quiet compared to other weapons despite their power.

Update: 23 Jun, 2019 @ 2:38am

v1.5:
-increased the volume of the m14's firing sound in 1st and 3rd person

Update: 22 Jun, 2019 @ 5:32pm

v1.4:
-substantially increased the volume of the Railgun's auto-aim interface