Divinity: Original Sin 2

Divinity: Original Sin 2

Pariah Class - Healing is overrated
Hiển thị 11-20 trong 32 mục
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Cập nhật: 13 Thg09, 2019 @ 10:11am

Updated Detente range from 1m to 2m. It now is consistent with other melee attacks.

Cập nhật: 31 Thg07, 2019 @ 3:52pm

Removed the flags that get set by the form skills from the character when the remove forms skill is cast. This was causing an issue where dying would reapply the appropriate aura even though remove forms was cast.

Cập nhật: 30 Thg07, 2019 @ 2:03pm

Quality of life changes in preparation for a divine war compatibility patch.

Cập nhật: 30 Thg07, 2019 @ 1:19pm

Cập nhật: 29 Thg07, 2019 @ 6:13pm

Changed Uniformity (1SP source skill) -Now costs 1 AP (down from 3)- Skill now grants a buff that reflects 35% of all damage taken back to it's source.

Added a 2SP source skill trio at level 13:

Metamorphosis -Life form - 2 SP - 2 AP - Encase the target in a cocoon for 1 turn. The target is immune to all damage for the duration. Enemies near the target on initial cast are chilled. After the cocoon status expires, enemies near the target take water damage and are chilled again. The cocoon target sprouts wings, gains the ability to fly, is healed, and gains a damage buff for the duration. This can be cast on the pariah, but the pariah does not recieve the heal.

Concinnity - Harmony form - 2 SP - 3 AP - Allies around you gain 50% dodge chance. Enemies around you are attack on initial cast for weapon damage. Enemies that remain near you suffer from acid and suffocating. Lasts 3 turns.

Destruction - Death form - 2 SP - 3 AP - Fire a projectile that deals physical damage to a target and leaves behind a moderate size patch of ice. Can fork up to 5 times. Enemies hit are withered, suffer from reduced resistances, constitution, and damage.


Fixed an issue with doom where it wasn't properly increasing the range of skills by 2 meters.

Cập nhật: 19 Thg07, 2019 @ 11:33am

Added a shield requirement to the skills changed in the last patch to use the melee weapon stats. This prevents two handed weapons from being used, causing the skills to do more damage than intended.

Cập nhật: 16 Thg07, 2019 @ 5:09pm

Changed more of the harmony skills into melee skills that deal damage based on the weapon equipped. (equipping a wand changes them to elemental damage allowing more versatility in team composition).

Lowered harmony skills damage.

Fixed an issue where equipping a wand would greatly increase the range of most harmony melee skills.

Cập nhật: 14 Thg07, 2019 @ 1:18pm

Fixed an issue where the regeneration from the pariah status was not working.

Cập nhật: 13 Thg07, 2019 @ 2:16pm

Fixed an issue where removing all points from polymorph using the respec mirror would remove the following memorized skills from the skill book - Life Form, Death Form, Harmony Form, Uniformity/Passion/Corruption.

Uniformity/Passion/Corruption now cost 1 memory to memorize.

Cập nhật: 2 Thg07, 2019 @ 3:50pm

Updated pariah form to increase health by 30% (to match the health increase from lone wolf). It now checks on regeneration tick to see if you have the lone wolf talent. if you do, it removes the health increase. The end result, whether you have lone wolf or not, you get a 30% health increase. Changed revision number in the editor so that the changes will be applied to games already started.