Arma 3
Spiros' Folly [SP/CO05]
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Update: 10 Sep, 2013 @ 9:09am

Increased skill of AI squadmates (In theory)

Update: 10 Sep, 2013 @ 8:56am

Captain Mahoud has returned from his holiday on Stratis.

Alpha 4 no longer has identity issues.

Clarified roles for Coop.

Update: 10 Sep, 2013 @ 6:36am

Orca should not have been playable (woops)

Update: 10 Sep, 2013 @ 6:33am

Added a rumbling sound effect to the initial explosion

Update: 10 Sep, 2013 @ 6:22am

Orca QRF start position moved closer. This is untested and I may roll it back if it doesn't work

Update: 10 Sep, 2013 @ 6:20am

Adjusted sounds to be louder so as to not get washed out by the ingame sfx

Location of enemy units should be clearer

Orca QRF is now more noticeable (now comes from the west instead of the east)

Update: 10 Sep, 2013 @ 5:59am

Captain Mahoud's truck has suffered a catastrophic failure and is no longer driveable.

Update: 10 Sep, 2013 @ 3:53am

Some not so PG placeholder dialogue was left in

Update: 10 Sep, 2013 @ 3:45am

A less experienced player might not understand that the squadmates are set to hold fire on mission start - added a relevant hint

Update: 10 Sep, 2013 @ 3:28am

Initial release