Garry's Mod

Garry's Mod

Xala's Movie Helper
Showing 31-40 of 51 entries
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Update: 4 Jun, 2015 @ 1:10pm

- Better font for the text editor;
- Reorganized options in Illumination/Shadows;
- Rewrote some text to optimize the space;

Update: 31 May, 2015 @ 5:56pm

Changed: all buttons that should be checkboxes are now checkboxes;
Changed: reorganized the tabs to their original positions;
Changed: updated and added some descriptions;
Changed: renamed and reorganized some options;
Changed: improved the screen shaking function (Ty, Taboo);
Changed: the green/normal skybox option now only appears on maps where it works;
Changed: "Make all invisible" now acts like "Make other players invisible";
Fixed: important repairs in slow mode function;
Fixed: the defaults buttons were not properly resetting some options;
Fixed: some admin options were not protected on the server;
Fixed: several small fixes and improvements;
Removed: the function for hiding the hud (it comes in GMod now)
Removed: the button "Render flashlight / lamp areas (d)" (because r_flashlightdrawfrustum command stopped working after the last update);
Added: a button to turn NPCs into pedestrians;
Added: a place to write ideas / notes / plots with automatic save (Ty, BombermanMaldito).

Update: 24 Feb, 2015 @ 12:32pm

It seems that I uploaded an unfinished version of the addon on the last time... Sorry. UASHEHUSAEUE

Fixed with the right one XD

Update: 2 Jan, 2015 @ 11:59am

- Cleaned up some code
- Some options are working faster
- Removed "Randomly move (running) (c)" button from "NPC Movement" because it stopped working (GMod bug - npc_go_random)
- Rewrote some internal comments, a description and a option
- Changed option classifications from º¹²³ to abcd
- Fixed problem in admin detection
- Added slider to control decals quantity (Min is 1, can't be 0)
- Added slider to control eye size
- Added button to enable/disable decals on models rendering
- Added button to enable/disable 3d skybox rendering
- Added button to enable/disable ropes rendering
- Added "Illumination/Shadows" category:
-- Added button to change shadows texture resolution
-- Added button to check current shadows texture resolution
-- Added checkbox to enable Source's default shadows
-- Added slider to reduce shadow bleeding
-- Added slider to control shadows blur
-- Added checkbox to lock flashlight position
-- Added checkbox to enable flashlight full brightness
-- Added checkbox to render flashlight/lamp areas
-- Added slider to control min flashlight range
-- Added slider to control max flashlight range
-- Added slider to control flashlight FOV
- Moved "Corpses (32|a|b)" button from "Filming" to "Hide/Show"
- Moved "Enable full brightness (d)" button from "Filming" to "Illumination/Shadows"

Five fucking game bugs:
1) Npc_go_do_run allways returs 1 - Without solution, but it's working... (1x)
2) fov_desired doesn't auto update the slider - Without solution, but it's working... (1x)
3) GMod can't sync checkboxes in "PopulateToolMenu" using custom convars - Fixed with an ugly hack that I made... (2x)
4) ai_disabled allways returns 0 - Without solution, but it's working... (1x)
5) After adding r_flashlightconstant and r_decals to sliders in the panel, their default values allways auto set to 1 - Fixed associating the values again... (2x)

EXAMPLE - BUG 4 (console output):

] ai_disabled
"ai_disabled" = "0"
game notify
Server cvar 'ai_disabled' changed to 1.00
] ai_disabled
"ai_disabled" = "0"
game notify
] sv_footsteps
"sv_footsteps" = "1"
game notify replicated
- Play footstep sound for players
]
Server cvar 'sv_footsteps' changed to 0.00
] sv_footsteps
"sv_footsteps" = "0" ( def. "1" )
game notify replicated
- Play footstep sound for players

Tutorial that I used as base for the new illumination stuff:
"Tired of low quality and ugly dynamic shadows?"
http://facepunch.com/showthread.php?t=1112981

Update: 5 Oct, 2014 @ 8:13pm

Changed: rewrote the code again;
Changed: new tags for the options;
Changed: "hint 2" was unnecessary - wrote new text;
Changed: "Defaults for everybody" now calls for "Defaults for you" functions' and works a lot better;
Fixed: admin detection;
Fixed: some options reseting after players' respawn;
Fixed: textures messing up when Defaults buttons were pressed on certain situations;
Fixed: the button to make everyone invisible was half broken;
Fixed: "Defaults to everyone" button was active for normal players;
Fixed: various admin functions weren't protected against the users;
Fixed: NPC movimentation options not working on dedicated servers;
Fixed: "Corpses" slider breaking after pressing "Corpses" button;
Fixed: the addon wasn't sending the stupid textures to players... Now it is;

Update: 11 Apr, 2014 @ 8:50pm

Changed: better memory handling and less processing
Changed: renamed and moved some options
New: added more notes to the tool's sections
New: added option to control jump force
Removed: function to erase the green circle effect that some props have (because now GMod has it's own)
Fixed: the "Default" buttons are no more doing retarded things and now they are working correctly with walking/running options

Update: 5 Apr, 2014 @ 10:41am

Fixed: admin only for "Slow motion/ Normal mode" button

Update: 5 Apr, 2014 @ 9:33am

New: button "Defaults for everybody"
New: slider to control running speed
New: slider to control walking speed
New: admin can make everyone invisible/visible
New: added options to control NPC movement
Changed: moved the tool to Utilities tab and sliced it in categories
Changed: "Slow motion/ Normal mode" function is now activated by a button
Changed: some options were renamed
Updated: "Defaults for you" button is working better
Updated: better admin handling
Updated: better slow motion mode
Fixed: English errors and wrong labels

Update: 30 Dec, 2013 @ 2:10pm

Fixed: wrong revision number.

Update: 30 Dec, 2013 @ 2:06pm

New: added drawhud command to sliders;
New: added legends and hints;
New: added a button to make all invisible players visible;
New: added tool's version number in the footer of the tool's menu;
Changed: invisibility function now is server side;
Changed: renamed and reorganized everything;
Removed: the generic option to hide viewmodels.