XCOM 2
[WOTC] Even More Robots
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Update: 19 Aug, 2020 @ 5:01pm

just got around to updating the security bit to allow it to be hacked.

Update: 27 Mar, 2020 @ 5:49pm

A few minor LOC file corrections for the missions. And added a new Avatar Research Facility type. This mission will not pop until at least ForceLevel 15 and gives a bit more lore to the research the facilities are doing. While all are indeed conducting research for the Elders for the Avatar Project, most are also doing other side projects for Advent. These are Sectopod Testing Facilities. You'll still have assorted Adv or Aliens in these missions and the 1 Boss pod that can be anything the game generates, including Chosen or Rulers. But you will now also have security Mec and Bits as well as another all robotic pod consisting of Sectopds and Mec support that are part of the research here. You will get info before the mission to better have transparency as to just what the mission is. So prepare accordingly.

Update: 8 Feb, 2020 @ 5:14pm

fixed a text error for the Gatecrasher mission in this mod where one of the text objectives was not showing. Also reworked the Security Bit's Scanning Protocol. You will still view the Bit do the scan so its not said that the Bit trapped you and you didnt even know it was there. But its scan will now no longer show you its view and in turn no longer be able to see other enemies around it (unless you already have eyes on the enemy in that area).

Update: 23 Jan, 2020 @ 6:07pm

NEW MISSIONS ADDED!!!

Gatecrasher
Templates.AddItem(AddMissionTemplate('MRSabotageCC'));
This version keeps the base game pods but adds 1 to 2 RECON BITS that will patrol and scan the area for hidden units.

Soldier Rescue
Templates.AddItem(AddMissionTemplate('MRCompoundRescueOperative'));
This version of the compound rescue now adds security Mec and BITS that can patrol and find you.

VIP Stuff
Templates.AddItem(AddMissionTemplate('MRRescueAdventCell'));
Templates.AddItem(AddMissionTemplate('MRRescueVehicle'));
Templates.AddItem(AddMissionTemplate('MRExtract'));
Same as above as these are the Adv Cell mission and Van rescue for VIPs or Soldiers. As well as the Extract VIP mission.

Supply Crate Extraction
Templates.AddItem(AddMissionTemplate('MRSupplyExtraction'));
In this version you now have a large Robotic force left behind to protect the crates until Advent can come back to get them. The Security Mecs will defend the crates from you, Lost or anything else creeping around.

If you do not want any of these missions, you can go into the XComMissionsDefs.ini and comment them out. just add a ; in front of the + and save and done.

Update: 17 Oct, 2019 @ 5:52pm

Update to try and fix bad shader issue (textures not showing). Should be ok now.

Update: 17 Oct, 2019 @ 5:52pm

Update: 11 Oct, 2019 @ 8:19am

fixed some spawn weights as a few were far too low

Update: 28 Sep, 2019 @ 8:05pm

Ok, was asked to change the Flashbang chance on reveal. Played it more and decided to change it. The Riot Mech can now either run to a flanking position, overwatch (like base game Mecs) or try and run in for a single stun punch. But no longer will it use its flashbangs out of reveal.


Also fixed a small issue with its shoulder weapon not showing on its back during its reveal animation.

Update: 29 Jul, 2019 @ 4:13pm

cleaned and re-uploaded the mod to try and fix the missing texture issue some are having.

Update: 24 Jul, 2019 @ 5:20pm

fixed an issue with these sectopod's death explosion having a delay that could crash the game.