XCOM 2
[WotC] Mission: Prison Break
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Update: 5 Nov, 2021 @ 11:37pm

Release ver: 1.200:

  • Fixed longstanding issue where the covert action will not show up ever.
  • Reduced the min and max distance where the Evac Zone can be placed (Min: 15, and Max: 28).
  • Increased TurnsUntilEVACLeavesModifier from 4 turns to 5 turns.
  • Updated Localization and renamed some XComMissions.ini variables.
  • RNFPodChance_OPNx2Strong chance was reduced from 90% to 75%.
  • RNFUnitCap was reduced from 7 to 5.

Update: 3 Jan, 2020 @ 12:32pm

Release ver: 1.125:

  • Fixed issue where the reward requirements were not getting checked, leading to users getting duplicate missions and duplicate Covert Actions.

Update: 15 Oct, 2019 @ 4:40pm

Release ver: 1.124:

  • Fixed last update breaking the entire mission.
  • Disabled spawning duplicate Prison Break missions to prevent duplicating prisoners.

Update: 15 Oct, 2019 @ 3:54pm

Mission Broke

Update: 30 Sep, 2019 @ 9:49pm

Release ver: 1.123:

  • If the Lost & Abandonded narrative is enabled, then the Prison Break mission will be disabled until Mox is rescued, to prevent duplication bugs and other weird behavior.
  • Changed the algorithm of the spawning location. It now spawns from the prisoners centerpoint that is obtained in the beginning of the mission, with a ranged distance of [32, 48] tiles to prevent spawning on the building.

Update: 13 Jul, 2019 @ 9:25am

Release ver: 1.122:

  • Fixed a bug where the Evac Zone marker does not get removed once the Skyranger leaves.

Update: 5 Jul, 2019 @ 4:42pm

Release ver: 1.121:

  • Fixed a bug where the two popups appeared three times.
  • Attempted to fix a bug where if the VIP was the last unit to Evac, he would be counted as killed.

Update: 4 Jul, 2019 @ 12:18pm

Release ver: 1.120:

  • Allows the Evac Zone's spawn to be customized: minimum, maximum distance, and whether or not the Evac zone will spawn away from XCom's inital spawnpoint.

Update: 4 Jul, 2019 @ 12:01am

A dud.

Update: 3 Jul, 2019 @ 11:59pm

Release ver: 1.110:

  • Added the ability to configure all aspects of the Covert Action, from Staff Slots, to Optional Costs, to Risks.