Counter-Strike 2

Counter-Strike 2

Neighbors
Showing 1-10 of 10 entries
Update: 16 Oct, 2019 @ 10:20pm

[GLOBAL]

- Moved T spawns back a bit to slow down timings.
- Moved some CT spawns forward.
- Fixed wooden doors being breakable.
- Adjusted interior lighting.
- Updated navmesh.
- Updated radar.


[GAMEPLAY]

B SITE
- Adjusted plant zone so Ts can no longer plant on the driveway side of the van.
- Created a storage area behind van for additional cover.
- Added boxes near garage entrance for additional cover.
- Expanded the connector side of B site.
- Moved connector door closer to garage entrance and made it always open.
- Redesigned connector to slow down the Ts and make the area contestable.
- Made sightline from backstairs door to driveway narrower.

DRIVEWAY/B Hill
- Clipped the top of truck to smooth movement from mid stairs.
- Repositioned E-Box for better cover at the landing on top of ladder.
- Fixed bullet penetration on truck.

ROAD
- Added a fence on the road between mid stairs and driveway to further seperate the lanes and slow down T timings towards B.
- Removed clipping above the stacks of plywood and blue container.

MID
- Made the window at the top of stairs bigger so players can walk through it.
- Added curtains to the window to reduce sightlines.

A SITE
- Widened dining room a bit and added a table against the wall.
- Clipped some furniture in bedroom for smoother movement.

YARD
-Raised rocks near the ventalation domes to block sightlines towards tree.

OFFICE
- Fixed delayed soundscape when entering from back door.

Update: 28 Sep, 2019 @ 6:19pm

[GAMEPLAY]

GLOBAL:
- Clipped all the hedges.
- Closed off farside entirely to reduce the number of lanes on the map.
- Closed off construction.

A SITE:
- Closed off two of the windows.
- Removed several pieces of furniture from living room, dining room and kitchen.
- Widened the hallways.
- Made bathroom bigger.
- Redesigned bedroom and added a door that connects to kids room.
- Removed hanging clothes from the closet in kids room for better visibility.

B SITE:
- Redesigned B site with more space and cover.
- Repositioned the backstairs door to narrow the sight line to driveway and made it open at the start of a round.
- Added hedges along the right side of driveway.
- Added a ladder that leads from driveway up to farhill.

BACKHILL:
- Moved the fence near snipernest forward and added a portapotty to give CTs additional cover.
- Created a protruding wall outside of A site to help CTs defend a push towards backhill.
- Replaced plywood against tree on backhill with bags.
- Removed all the grating from drainage pit and widened the entry into utility room.

MID:
- Widened mainhall and lobby and added more geometry for better approaches.
- Removed armchair from lobby and moved the couch.
- Redesigned mid stairs with more space and cover.
- Replaced Fronthill with a walled-off pool area to block various sightlines.

LONG A/YARD:
- Replaced the railing above T garage with a fence to reduce sightlines from yard to road.
- Replaced ventallation domes in yard with models and added a platform below them.
- Made sliding door functional and open at the start of the round.
- Raised some of the rocks to prevent certain jump peaks.

T SPAWN:
- Clipped the A/B sign to prevent cheap one-man boosts.
- Repositioned a tree to block sight lines from an OP boost on patio.

ROAD:
- Added stacks of plywood onto the blue truck to block more sightlines.


[MISC]
- Updated nav mesh
- Updated radar
- Improved reflections

Update: 17 Sep, 2019 @ 3:09am

MISC
- Fixed radar

Update: 7 Sep, 2019 @ 5:32am

GAMEPLAY
- Added a drainage pit that connects Backhill to Utility Room in order to improve retakes and rotations to/from B Site. Counter-terrorists reach B site faster at the start of a round.

Update: 30 Aug, 2019 @ 4:01am

GENERAL
- Reduced bloom intensity
- Smoothed out shadows in various indoor areas
- Improved cubemap placement


GAMEPLAY
- Rearranged and removed several pieces of furniture in living room, bedroom and kid's room to allow for better mobility and more after-plant options.
- Added cover beneath scaffolding in Construction.
- Removed a pixel walk on the stack of wood near Construction.

Update: 17 Jul, 2019 @ 6:02pm

[ MISC ]
- Improved radar

Update: 17 Jul, 2019 @ 11:55am

[ MISC ]
- Changed T models to Anarchists

Update: 14 Jul, 2019 @ 10:04pm

[ MISC ]
- Added Deathmatch
- Added area names for radio commands
- Improved navmesh
- Visual improvements to Skybox
- Reduced fog and adjusted fog color
- Improved lighting in some dark areas
- Fixed some texture glitches

[ GAMEPLAY ]
- Clipped the top of the hill by T van
- Bots no longer see through curtains

Update: 14 Jul, 2019 @ 8:30pm

Update: 3 Jul, 2019 @ 9:37pm