Garry's Mod

Garry's Mod

ZINV - Zombie/NPC Invasion
Showing 11-20 of 23 entries
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Update: 24 Sep, 2013 @ 1:03pm

FIXED: Console commands not showing on dedicated servers

Update: 24 Sep, 2013 @ 9:38am

ADDED: A spawn editor GUI

Update: 23 Sep, 2013 @ 9:59am

CHANGED: Spawned NPCs have a random rotation.

Update: 23 Sep, 2013 @ 6:13am

None Provided

Update: 23 Sep, 2013 @ 5:54am

ADDED: A catch for possible crashes so the addon may recover.
ADDED: A command print for when maps wont spawn NPCs well.
CHANGED: Renames some functions to unique names as to not interfere with other mods.

Update: 22 Sep, 2013 @ 4:09am

ADDED: GUI option to the spawn-menu, under options.
FIXED: NPC scaling taking 1 second to do instead of instant.

Update: 21 Sep, 2013 @ 2:49pm

ADDED: "model" option to the settings file, to allow a custom one
ADDED: "scale" option to settings file

Update: 19 Sep, 2013 @ 3:50pm

FIXED: NPCs spawning on top of each other and getting stuck.
FIXED: Improved performance.
FIXED: Spawn speed (was too slow)
ADDED: All maps should now be able to spawn, but if there are no info_nodes the addon will use player spawns.

Update: 19 Sep, 2013 @ 9:56am

ADDED: Weapons option to zinv_settings.txt so non zombie npcs can be given a weapon

Update: 19 Sep, 2013 @ 5:38am

ADDED: Zombie settings file in garrysmod/data/zinv_settings.txt
ADDED: zinv_reloadsettings command
FIXED: Random bugs