RUNNING WITH RIFLES

RUNNING WITH RIFLES

PLA mod
Showing 21-25 of 25 entries
< 1  2  >
Update: 28 Oct, 2020 @ 5:50pm

2.0.17

Update: 28 Oct, 2020 @ 5:44pm

2.0.17

Update: 14 Aug, 2019 @ 11:01pm

0.1.4
Changes:
Weapons:
QBZ-03 and QBZ-95 with Scopes are now also equipped with bayonet but they also cost more.
Reduced the price of Type 02 flamethrower.
Sound Effect:
Reworked sound effect of shooting, changing mag/drum and chambering QBZ-95, QBZ-03, QBB-95, QBU-88 and
QSZ-92.
From now on every update will come with a change of music, because why not. Main theme(Soundtrack1.wav) is
now Battle Hymnof the People's Volunteer Army, Victory music(Soundtrack2.wav) is now A Paean of Hero(英雄赞
歌). If you are familiar with the history of the PLA you might notice that the list could be going in a chronological
order. Just could be.
Wearable:
Reduced the probability of AI wearing vests as requested.
Campaign:
Since there were lots of comments about unable to load the campaign after 0.1.3 update, I decide to rollback the
whole /Scripts/ folder to 0.1.2, and because the /Scripts/ folder also contain files about briefcase/truck delivery
rewards so be advised that the 0.1.3 savegames could be affected. Again, just could be.

Honestly, when I wrote "sorry the rest of the world", I did feel kinda sorry for my lack of knowledge of other countries' military, which is the reason why I only modified the PLA faction, and I do realize that for now the mod is imbalanced.

But I still wouldn't say that the PLA faction is "Unrealistic". Everything I kept from the original EEA, everything I added is in current service of the PLA. Rather, it's the vanilla game that is unrealistic. If you consider that the max. speed of a APC is 25 in the game then a bullet travelling with a speed of 100 should be considered ridiculously slow.

Anyway, if you are not satisfied with the current version, feel free to leave a comment regarding how to improve it or to use the content of this mod in your own improved mod. But I will still delete all your offences.

Update: 20 Jul, 2019 @ 11:12pm

0.1.3
added :
weapons:
Type 02 Flamethrower(Primary, with MOPP model)
QBZ-03 variants with Scope and bayonet
vehicles:
reworked textures and models for redcollars' APC and MBT(for now)
calls:
reworked airstrike HUD icon.
made supply quad drop available
sound:
sound effect for bayonet melee attack

removed:
calls:
SFFS
cover deploy drop

Update: 11 Jul, 2019 @ 12:58pm

0.1.2
Modification includes weapons and weapon models:
Removed several obsolete weapons.
QBZ-95 automatic rifle and its variants with scope and bayonet.
QBZ-95B carbine, both primary and secondary
QSZ-92(5.8mm) pistol , secondary
QTS-11 OICW , both primary and secondary(secondary weapon is a grenade launcher)
QCQ-05 SMG, both primary and secondary
also QCW-05 is available as a secondary weapon too.

wearable items:
Party Member Badge
Soundtrack:
People's Army Loyal to the Party played by China Philharmonic Orchestra (Nah, I just thought that the music style is pretty close to the original soundtrack1.wav).

soldier models:
Type 07 forest/desert/ocean/urban digital camouflage, which is modified depend on the map. See preview images.

Ranks and icons:
Since the Chinese Enlisted and officer ranks have a different structure (2+3+4 for enlisted and 3+4+3 for officer)so I had to change that, but for other factions it stays the same. See preview images.

Calls:
3 airstrike calls ---- precise bombing, self-forging fragment submunition(A.K.A. SFFS, yes, I have been playing Ace Combat 7 a lot) and Cluster bombs. Also fixed vehicle dropping calls but replaced parachuted tank with APC

That should be all. This mod is still in progress.