Total War: WARHAMMER II

Total War: WARHAMMER II

All Faction Officers Revisited
Showing 1-10 of 13 entries
< 1  2 >
Update: 25 Jul, 2021 @ 2:10am

Tables updated for The Silence & The Fury.

Update: 30 Mar, 2021 @ 1:37pm

No changes, just reuploaded the mod so that the launcher shows that it is up to date.

Update: 29 Jan, 2021 @ 4:03pm

Updated for the current version of the game.

Added officers for the WAAAGH! spider rider variants. Better late than never!

Update: 28 Jun, 2020 @ 4:04am

Now works as a standalone mod - with the permission of the creators of the original officers mods, their work has been incorporated into Revisited so dependencies on the older mods are removed.

Gave Dwarf Giant Slayers a Slayer officer.

Gave Silverin Guard a spear infantry officer.

Gave Tomb Kings' summoned Skeleton Warriors an officer.

Tomb Guard now have skeletal bodies to avoid clipping with the shield and new, table top friendlier heads.

Orc officers look more orcy.

Black orc officers look more black orcy.

I focused playtesting on the factions I did the most work on, so there might be some bugs that slipped by me. As ever, tell me if you see anything wonky!

Update: 21 Apr, 2020 @ 10:00am

Fixed a bug with the officers of Corsairs with handbows not using a ranged weapon. Special thanks to @Benk for noticing it and letting me know!

As ever, let me know if there's problems.

Update: 17 Dec, 2019 @ 6:11am

Eshin Triads now have assassin officers leading them (from the rear, as Skaven do). The unit description mentions assassins and they are a stealthy unit, so it felt the most fitting. Maybe one day I will tinker with the visual assets to see if I could craft something more interesting but still appropriate for them but for now this seems like a fitting choice.

Update: 23 Sep, 2019 @ 7:31am

Skink officers no longer have the blessed paint variant.

Skirmisher Skink officers, chameleon or not, now use blow darts like the rest of their unit.

Fixed minor spear issue with Skink Cohort officers.

Red Crested Skinks now have their own officers.

Flying units now have Skink officers with them.

Saurus officers are now slightly smaller than before, wear red ropes like other high ranking Lizardmen and they've left their skull helmets to the Temple Guard with whom they belong.

Temple Guard officers now carry the signature helmets and halberds of their special position in addition to the red ropes mentioned above.

Cold One and Horned One Rider officers are now as decorated as regular Horned One Riders.

Update: 3 Aug, 2019 @ 3:40am

Another smallish update, this time focusing on the Dark Elves.

Some slight size adjustments done on a number of Druchii officers to make them not stand out quite as much.

Shades and Cold One Rider officers now have capes.

Black Guard of Naggarond officer made to look more like a member of the guard.

Dark Shards officers are now equipped with shields and repeater cross bows.

Dark Riders now look more in line with their unit and carry spears, but still wear distinctive armour.

Har Ganeth Executioners are now lead by one of their own, with unique armor to differentiate them from their unit.

Additionally, Savage Orc Boar Boy mob bosses now carry two crude axes instead of an axe and shield combo.

Update: 28 Jul, 2019 @ 2:44am

Another update retouching some of the High Elf officers.

White Lions now have White Lion officers.

Lothern Seaguard now have Lothern Seaguard officers.

Eagle Claw Bolt Throwers now have Lothern Seaguard officers.

Phoenix Guard now have officers who are more visually similar to other member of the Guard, but still unique.

IMPORTANT! SFO users should switch to using the new Revisited compatible patch All Faction Officers Revisited - SFO Compatibility Submod to have all of the new officers appear in their game.

Update: 24 Jul, 2019 @ 11:48am

Archer officers updated to give them quivers. This required a change in their torso as well.