Crusader Kings II

Crusader Kings II

Medieval Trade Routes (Vanilla)
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Update: 22 Jul, 2019 @ 1:07pm

v.2.21
- adjusted vanilla oversized trade posts with higher than castles flags.

v.2.2
- adjusted trade values,
- added 17 specific resources based on: climate, terrain type and geographical region which are:
--- timber,
--- amber,
--- furs,
--- slaves,
--- silk,
--- glass,
--- silver,
--- salt,
--- wine,
--- wool,
--- fish,
--- fruits,
--- horses,
--- iron,
--- gold,
--- emeralds,
--- wheat,
- added 17 resource-specific buildings which are:
--- lumber mill (build cost -3%),
--- amber mine (trade wealth +1, economy tech spread +5%),
--- fur trader (army morale +1%),
--- slaves market (build time -5%),
--- textile mill (trade wealth +1, culture tech spread +5%),
--- glass craftsmen (disease defence +2%, economy tech spread +5%),
--- silver mine (local tax +5%),
--- salt mine (disease defence +2%, army days of supply +15),
--- vineyards (local revolt risk -2%, army morale +1%),
--- sheep pastures (local revolt risk -2%, trade wealth +1),
--- fishing port (army supplies +2%, local galleys +5%),
--- orchards (trade wealth +1,5),
--- stud farms (local levy +5%, military tech spread +3%),
--- iron mine (local levy +4%, build time -3%),
--- gold mine (tax income +2),
--- emerald mine (tax income +2),
--- wheat fields (army supplies +2%, army days of supply +15),
- added minor bonuses for each resource-specific building (stated above).

v.2.1b (2019-07-19)
- adjusted trade route values:
--- E.Europe (3,48 -> 4,00),
--- British Isles (3,99 -> 3,25),
--- Asia Minor (7,09 -> 6,94),
--- Scandinavia (3,33 -> 3,33),
--- W.Europe (5,30 -> 5,03),
--- C.Europe (4.91 -> 4,91),
--- Italian P. (5,17 -> 5,58),
--- Iberian P. (5,38 -> 5,22).
- balance adjustments:
--- Asia Minor:
----- removed trade starting points: Tzamondos, Rhodos, Antalya,
----- added trade starting points: Aleppo, Theodosiopolis.
--- British Isles:
----- removed trade starting point: Devon.

v.2.1a
- less irritating thiner trade route arrows.

v.2.1
- 5 brand new common trade post buildings.

v.2.0
- slight increase of trade routes values,
- added new connecion from Halich to Constantia (Amber Road),
- added Central Europe trade network,
- entire map covered in trade routes!

v.1.5
- added Western Europe trade network,
- removed some unnecessary visual pointers of path connections due to
performance issues (game had difficulties when there were to many of them to handle) - no impact on gameplay,
- diverted some trade paths as CK2 is very picky when it comes to that.

v.1.4a
- fixed unintentional misclick which reduced Amber Road trade value to 10% of what it was supposed to be,
- added British Isles trade network.

v.1.4
- slightly adjusted trade values,
- added Iberian Peninsula trade network,
- added Italian Peninsula trade network.

v.1.3
- added Ladoga as starting point for Amber Road,
- removed Ingria from path of Amber Road,
- reverted trade flow originaly from Vitebsk to Novgorod,
-- steppe tribes have less impact on whole Amber Road trade network now,
- added visualisation of which way the trade flows,
- added Scandinavia to trade network.

v.1.2
- trade values adjusted,
- buildings cost and time to build corrected,
- Amber Road trade route adjusted:
-- Finland and Sweden removed from it,
-- end established in Hungary instead of Thrace,
- Royal Tract in Asia Minor connecting to Hungary added.

v.1.1
- major bugfixes.

v.1.0
- Amber Road Trade Route -- Rus via Baltic States, Poland and Hungary to Thrace and Venice.