Killing Floor 2

Killing Floor 2

KF-Random_Holdout_Hardcore
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Update: 25 Aug, 2019 @ 8:14am

Update: 25 Aug, 2019 @ 7:56am

Update: 25 Aug, 2019 @ 12:05am

Update Note (2019. 8.25.ver.)
Add new map
Prison Break
- 2nd floor prison. There is a very easy place.
Stiff !
- This map must stop the zeds from descending at a 45 degree angle. Head shots are very difficult.
SafeGuard
- Old Map for KF2.
Move to the Reverse -> Physical Shockwave Experience Box
Players Feedback is Negative, so map replacement
This map generates shockwaves at certain times. Zeds are knocked down and you are not. (But damage is HIT!)
Street Lamp Street --> Nuke In Texas
This map will drop nuclear missiles over time. Can u survive?
This Nuke does damage to you unlike "Nuked Map".
Catacombe
- Underground ossuary but something suspicious
Evacuation Point
- Helicopter landing point
Princess Office
- KF2 user map.

Visual enhancements to some maps
Add ambient sound for some maps
Slightly widen relatively narrow maps
Fixed star difficulty.
Fixed Many bugs in universe landing.
Bug fixes, path nodes, lights, and other optimizations.


Difficulty became more difficult. (Under test)

All zeds come out more than before. (max 1.5 multiply)
standard. Long Wave-1.05x more per wave
ex) 1 wave-1.0zeds, 2 wave-1.05 zeds, 3 wave-1.1 zeds ... 10 wave-1.5 zeds.
This is more difficult on easy maps and suicidal on hard maps.

Update: 17 Aug, 2019 @ 9:55pm

[ Fixed a very Fatal bugs ]

0. Bug Fixed
When the player dies in the space where the player is in the "Fight Each Other" map, the remaining zeds are not teleported so the map is deleted. (Cannot proceed game)
Crawlers stuck in the map at Wood House
Please let me know if you find a bug. These two bugs were found by my friend. Nobody reports this fatal bug.

[More details]

1. Added Easter egg.
2. Make the way of 6way much longer (use the characteristics of the map)
3. Increase the water level in the sewers
4. Improve the visuals of multiple maps
5. Modify the Bidirectional Defense Path
6. Relatively easy maps have no pickup ammo, and hard maps have a lot of pickup ammo.
7. Add new map
7.1. "Fight Each Other" map has been removed.
7.2. Revision of other creator maps. (Request from korea server users)
- Biogenetical Doom [ Difficulty ] ★★★☆☆
- Splinter [ Difficulty ] ★★★★☆

Update: 17 Aug, 2019 @ 9:18pm

Updated.

Update: 28 Jul, 2019 @ 10:30pm

ㅇ Some error fixed

ㅇ Path rebuild

ㅇ New Map

- Move in the Reverse [ Difficulty ] ★★★★★

It moves in the opposite direction wherever you go.

- Darkest Camp [ Difficulty ] ★★★★★★★★ (Replace Darkest Dungeon)

Just Can't See

Update: 27 Jul, 2019 @ 5:39am

ㅇ Uncanny Wood House was deleted as a balance issue.

ㅇ Change the difficulty name level of universe landing (10 stars)

ㅇ Remove all ambient sounds (My SDK skills not enough)

ㅇ The quality of some maps has been done.

Update: 26 Jul, 2019 @ 10:53am

ㅇ Fix a fatal error

Fixed a bug where some players could not move to the next map. (Resolved by increasing all player starts 6 to 8)

ㅇ User request - difficulty of universe landing map is very difficult. Falling damage reduction (30 to 10)

Decreased difficulty of Uncanny Wood House - Increased frequency of Zed Knockdown by 25%

Update: 25 Jul, 2019 @ 9:10pm

ㅇ New Map

- Ice Link
Survive in a very slippery Ice rink.

- Darkest Dungeon
Survive in an invisible room

ㅇ Fixed the problem that Narrow Wood House2 map ZEDs doesn't come out.

Update: 24 Jul, 2019 @ 9:09pm

ㅇ New Map

- Snow Patrol

ㅇ Various error fixed

ㅇ Text output per Wave