Total War: WARHAMMER II

Total War: WARHAMMER II

Leaders of Legend (Lord/Faction Trait Overhaul)
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Update: 6 Nov, 2019 @ 10:48am

Fixed a few minor display errors, like Imperious using the wrong icon and Volkmar's frontend faction benefits not lining up with what he actually got.

Fixed the Bretonnian version of the Honorable trait to work the same as the Norscan one; it now gives a large Leadership buff to army as well.

Update: 11 Oct, 2019 @ 2:48pm

Fixed one of Settra's faction buffs not applying properly.

Update: 10 Oct, 2019 @ 1:58pm

Fixed Morathi's harpy charge bonus not working.

Update: 2 Oct, 2019 @ 1:42am

Edited Volkmar's faction/lord traits slightly, adding a major penalty to diplomacy with Vampire Counts but a bonus to Arch Lector recruitment.

Update: 19 Sep, 2019 @ 1:07pm

Mazdamundi's ranged bonus changed AGAIN for the 2582953th time. Now he gives ammo to all units instead of just skinks, so he can actually do something for his starting solar engine and eventually stegadons.

Tehenouin's red crested skink weapon damage buff wasn't working so it's now just a generic skink weapon damage buff.

Wulfrik's faction/lord Marauder upkeep bonuses reduced in value. After playing with him for a while I think it's clear I overshot them a bit considering how easy his economy was with the full values. They should still be pretty strong, though.

Update: 13 Sep, 2019 @ 5:54pm

Update: 12 Sep, 2019 @ 11:54pm

Hesitantly gave Itza factionwide untainted and Gor-Rok a personal HP buff. I'm not buffing them further, they're already the most brokenly overpowered faction in the game.

Kroq'Gar lost his factionwide saurus armor and gained +2 cap to feral Dread Saurians, +1 to normal Dread Saurians, to cement him a bit more as the monster mash guy.

Slightly changed around some generic traits, in general straight income boosts are weaker while a number of magic boosting traits got buffed up to standard. Humble now gives a pretty chonky boost to Encourage's leadership boost to encourage doing more than just stacking for hero recruitment.

Update: 11 Sep, 2019 @ 2:47pm

Updated for Hunter and Beast DLC.

Fixed an effect that was renamed by CA.

Mazdamundi lost factionwide Kroxigor bonuses to avoid stepping on Nakai's toes, but gains factionwide Slann recruit rank. He also traded Skink ammo for Skink missile damage. Overall, this is meant to encourage an EXTREMELY durable frontline of cheap Temple Guard supported by higher-damage missile skinks.

Nakai gained a small factionwide Kroxigor upkeep reduction, and lord bonuses adding to their charge and missile resist.

Kroq'Gar lost his Scarvet recruit level since Gorrok has it, but now gains Scar Vet cap increase to make building a 19 scar vet on carnosaur army more viable.

Gor-Rok is arguably the most overpowered start in the game by a huge margin so he didn't get anything new.

Marcus gained reload speed reduction and ammo increase as a lord trait, his faction traits are fine imo so no changes there.

Slann XP/turn increased to 100/90/80 depending on generation. They're otherwise fine.

Update: 1 Sep, 2019 @ 4:36pm

Norsca's factionwide Marauder charge bonus nerfed from 25 to 15 due to feedback and testing.

Wood Elf specific traits no longer gain lord-specific ranged damage or miscast chance since they could be useless on some lords/heroes; in return Ariel's Chosen now grant better WoM to make up for it, and the talon of Kurnous traits now grant slightly better army bonuses. More of a minor rebalance than a nerf, they still do the same general thing.

Update: 28 Aug, 2019 @ 3:10pm

Fixed a couple Wood Elf traits, now the hero version of Talon of Kurnous should be a little less powerful but the lord version is much more powerful, and the melee one SHOULD work even if on a hero instead of just on a lord.