Slay the Spire

Slay the Spire

The Juggle
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Update: 14 Feb, 2021 @ 10:55am

1.73

Update: 14 Feb, 2021 @ 10:07am

1.73

Fixed a a crash-to-desktop when entering the act 4 boss.

Update: 14 Feb, 2021 @ 3:30am

1.72

Major update:
- Added custom music for all acts, all bosses, elite and shop. All music is made by myself. It is enabled by default, but can be disabled in the mod's configuration menu.

Balance changes:
Ball Up change: cost 1 (from 2), deal 8(11) damage (down from 18(24)).
There were too many 2-cost attacks at uncommon already. This should also make it easier to play this card for decks that can use the effect well.
Blanket Them nerf: damage down to 8(11) from 10(14).
It such a strong effect for almost any deck, no need to also have such good AOE damage.
Orbit Fling nerf: now deals 3 damage 2(3) times, down from 4 damage.
Multi-attacks are so strong with a glass ball, and orbit fling is the Juggle's primary way to get insane damage. It's baseline stats were a bit too good for the strength of the payoff.

Update: 8 Feb, 2020 @ 9:53am

1.61
Whoops, 1.6 accidentally had an incorrect upgrade number for the reworked Portal Fist. It's corrected now!

Update: 8 Feb, 2020 @ 7:05am

1.6
Quite a lot of changes in this one!

Balance Changes:
- Blanket Them: cost reduced to 1 (from 2), damage reduced to 10 (from 16)
- Foam Set relic: now only reduces your Powder Ball catch effect by 2 (from 3). It was a little bit too punishing before, effectively neutering half of the character's powerful stuff. It certainly still hinders your Grip increase, but should be a little more desirable.
- High Throw: cost reduced to 0 (from 1). Upgrade now gives you 3 extra cards next turn instead of 2.
- Portal Fist: now costs 1, deals 7 damage (from 9) to ALL enemies (was random enemy) twice. This seperates it a bit from Orbit Fling. It is now a good Front Loaded AOE damage card, that scales double with your Wind-up. This feels more appropriate for its rarity and the downside of getting a Void in your discard pile.

Reworks:
- Find Balance reworked: now costs 2, resets your orbs, and next turn you draw 2(3) cards and gain 2(3) energy. This makes it less easy to use as an escape from awkward orb set-ups (like after a Cocoon). The extra energy and draw do give you a massive turn next turn, and the Juggle quite likes big turns.
- Fourth Ball reworked and renamed: now called Collision. Deals slightly less damage (18 instead of 20), but gives you 3 focus. A big burst of focus feels more appropriate for an Ethereal, Exhausting card than just having above average damage.
- Throw Left and Throw Right: now draw you a card on top of their trow effect! This is a pretty hefty increase in power. They used to be terrible cards that you sometimes begrudgingly played because you needed to change your orbs, but now they give you a lot more options of play.

Update: 21 Jan, 2020 @ 1:00pm

1.5

Based on a comment by Dumbass, I've taken another look at the orb swapping mechanics in the Juggle, and changed the following:
- new keyword 'Reset': Swaps all your current orbs for the starting combo (1 iron, 1 powder and 1 glass ball). Returns you to 3 orb slots if you somehow have a different number.
- new card: 'Dreadful Showing', 0-cost uncommon power. Add a Shame to your discard pile. Whenever you draw a Curse, gain 1(2) energy and Reset your orbs.
- card 'Find Balance' now uses new Reset keyword (very little functional change). Also changed rarity to Common
- Upped the damage and block numbers on orb swap cards like 'Gadget Arm', 'Sand Blast', 'Iron Maiden' and 'Glass Cannon'. Swapping out your orb set is usually a downside, so these cards have gotten better numbers to compensate.
- 'The Crush' changed from 2-cost to 1-cost, and lowers enemies Strength from 7 to 5 for a turn. This makes it more flexible and should generally be a more desirable card.

So to summarize, cards that change your orb layout got better to compensate for that 'downside', and there is an additional card that helps you reset them back to the default setup.

Update: 14 Jan, 2020 @ 1:13pm

1.4

Updated for Slay the Spire patch v2.0

Update: 25 Oct, 2019 @ 11:17am

1.31

Fixed a bug reported by KingS: StS crashed when playing 'Glass Cannon' card with exactly 1 orb slot.

Update: 22 Sep, 2019 @ 6:05am

1.3

Fixed a Crash reported by Dragonfox:
Triggering the Mid-Air effect of a specified orb (e.g. playing Apex Legend) without the having enough orb slots caused a crash.

Update: 12 Aug, 2019 @ 12:25pm

1.2

Fixed a bug reported by Erbear: card Back Smack caused the game to crash when played from other zones than the hand (such as from the top of draw pile with Arrow of Asai).

Thanks for the report, Erbear!