Stellaris

Stellaris

Upgradable Resource Refineries
Showing 11-20 of 26 entries
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Update: 17 Dec, 2021 @ 10:30am

Fixed a bug which made the alloy foundry a 1 per planet building.

Update: 16 Dec, 2021 @ 8:33am

Extensive update to make the game compatible with the latest version of the game.

New:
-3 tiers of alloy buildings
-3 tiers of concumer goods buildings
- Renames and reskins of the "1 per planet" vanilla buildings which produce alloys and consumer goods
- Added the Synthesis Centers buildings, which now replaces the old Ministry of Strategic resources. This late-game building adds 1 refinery job per refinery building.

Update: 8 Jun, 2021 @ 7:05am

Added a change to the Nanite Transmuter building. It now produces +20 of EACH strategic resource, making it about as good as a fully upgraded refinery of each type wrapped into a single building.

Update: 22 Apr, 2021 @ 1:54pm

Increased the chance of the technologies in this mod being picked by the game, based on player feedback.

Update: 22 Apr, 2021 @ 12:04pm

Updated to version 3.0.

Update: 13 Nov, 2020 @ 4:05pm

Updated the mod to work with the latest version of the game.

Special thanks to steam user Shad0wlife for pointing out a minor typo which I have now corrected.

Update: 15 Jun, 2020 @ 6:37am

Update: 11 Jun, 2020 @ 2:17am

This is an emergency fix until I figure out once and for all what is going wrong with the oh so wonderful launcher Paradox created for Stellaris.

Update: 10 Jun, 2020 @ 12:30pm

Update: 20 Oct, 2019 @ 6:16pm

Ever since the new launcher was introduced I have no longer been able to update my mods. While I wait for the launcher to be improved/fixed I am forced to revert to the 2.3.3. version as an emergency measure. This version should still work in most cases and I'm sorry for the inconvenience and long wait.

I'll wait for Paradox to get their shit together before I continue further development.