Monaco
CONTEST 6 - Untitled
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Update: 7 Oct, 2013 @ 9:53pm

* forgot some loot blockers
* small tweaks to roof security office layout
* added blueprint text on second floor
* small tweak to ground floor layout
* cleaned up leftover hidden / trap wiring from previous edits

Update: 7 Oct, 2013 @ 9:34pm

* edited ambient lighting to cut down on blown-out brightness levels
* minor tweaks to ground floor layout
* tweaked 2nd floor server room lasers
* added extra cover throughout 2nd floor, extra door in ceo office
* tweaked roof layout, moved around some pidgeons and guards
* blueprint text
* added little bits of decoration to ground floor and 2nd floor

Update: 7 Oct, 2013 @ 4:33pm

and one more late fix:

* fixed broken trap wiring on 2nd floor

...and not really an edit, but I capitalized 'Untitled' to look a little more legit until I think of a real title :)

Update: 7 Oct, 2013 @ 4:26pm

Probably too late for judging, but I realized I didn't publish my last edit from last week. Oh well.

* tweaked roof layout, adding a route with more cover for stealthy players
* minor changes to research labs and ground floor layout eliminating 'placeholder' rooms
* tweaks to random loot distribution throughout the map

Update: 3 Oct, 2013 @ 7:25pm

* added spawn points, whoops

Update: 2 Oct, 2013 @ 8:45pm