Space Engineers

Space Engineers

NDS Ascent Control
Showing 1-4 of 4 entries
Update: 14 Aug, 2020 @ 4:49am

Added secondary deactivation process to ensure nothing is overridden after completing the ascension

  • Thank NostalgicFruit for telling me the gyros were't being disabled
  • Unique lists used only for deactivation are generated and processed
  • All Thrusters have their overrides disabled and are turned ON
  • All Gyros have their overrides reset and disabled, and they are turned ON
  • Data is reset for next ascension
Added automatic fall protection function
  • Only applies when changing directions (e.g. upwards to forwards)
  • When changing directions the dampeners are disabled to preserve energy, this prevents stopping when changing directions
  • When changing directions takes too long, a ship can begin to fall as the energy is lost and gravity takes over. When this happens the dampeners are automatically enabled to preserve progress
Upgraded directional calculations to properly determine if the ship is going forwards, not just fast
Added thrust efficiency process which constantly toggles Thrusters as needed
  • Thank Spaceman Spiff for the idea
  • If movement on any axis is below the threshold, Thrusters on that axis are disabled
  • If movement on any axis is above the threshold; Thrusters on that axis are enabled and dampeners are enabled
  • If manual operation on the idle axes are detected then those Thrusters will turn on enabling quick reaction to threats while ascending
Added gravity radius calculations
  • Includes a percentage displaying progress
  • Includes a distance readout, how far you have left to go
  • Includes an E.T.A. which will tell you about how long it will take to ascend
Added an optional brake distance
  • At this distance from the edge of gravity the script will begin the shutdown process including stopping the ship
  • Default 1000 (1km)

v1.01

Update: 13 Aug, 2019 @ 2:36am

Mixed up a couple scripts, oops

Update: 13 Aug, 2019 @ 2:29am

Update: 13 Aug, 2019 @ 1:53am