XCOM 2
[WOTC] Item Editor
Showing 1-5 of 5 entries
Update: 23 Oct, 2019 @ 9:51am

Added support for moddel value for InventorySlot variable (require Community Highlander):

  • Vest
  • AugmentationHead
  • AugmentationTorso
  • AugmentationArms
  • AugmentationLegs
  • CombatDrugs
  • Decorations
  • PsiAmp
  • Plating
  • SparkLauncher
  • ExtraSecondary
  • PrimaryPayload
  • SecondaryPayload
  • ExtraRocket1
  • ExtraRocket2
  • ExtraRocket3
  • ExtraRocket4
  • Pistol

Update: 28 Sep, 2019 @ 1:24am

New variables

  • CreatorTemplateName - String
    Optional - This item is created by this template (normally a schematic or tech).

  • iClipSize - Integer
    Optional - The ammo amount.

Update: 17 Aug, 2019 @ 1:03am

New variables

  • RemovePreviousCost - Bool
    Optional - If True, removes previous costs for the item.

  • iNeedEngineer - Integer
    Optional - Number of Engineers needed to build this item.

  • iNeedSciencist - Integer
    Optional - Number of Sciencists needed to build this item.

  • bVisibleIfPersonnelGatesNotMet - Bool
    Optional - Display a message if the staff requirements are not met.

  • RequiredSoldierClass - String
    Optional - Class needed to build this item. If you want to remove the existing one put FALSE.

  • OnBuilt - String
    Optional - If DontGiveItem, will apply one of these functions.
    Accepted values:
    • GiveItem - Building this item will grant items added to ItemRewards.
    • UpgradeItems - Upgrade the item.

  • HideIfResearched - String
    Optional - If this tech is researched, do not display in Build Items. If you want to remove the existing one put FALSE.

Update: 14 Aug, 2019 @ 4:15am

Fixed the thumbnail... 😅

Update: 14 Aug, 2019 @ 3:00am

Initial release