Hearts of Iron IV

Hearts of Iron IV

Realistic & Immersive Country and Faction Names
Showing 31-34 of 34 entries
< 1  2  3  >
Update: 25 Feb, 2020 @ 10:20am

New countries and factions added into the game:
- Spain is now always called "Spain" when not anarchist.
- anarchists can be called "Anarchist Spain", "Spanish Commune", "Anarchist Iberia" and "Anarchist Commune" depending on cosmetic tags and the ruling party (no more Regional Defence Councils of Whatever - the name was so huge that it's actually cut off from the vanilla HoI4 focus tree, so I consider this a bugfix)
- Castille is always called "Castille" (or Anarchist Castille or Castillian Commune)
- SPR_POR_anarchism_neutrality:0 "Anarchist Portugal"
- FRA_THIRD_EMPIRE_neutrality:0 "French Empire"
- FRA_ORLEANS_neutrality:0 "France"
- Portugal can now be called "Portuguese Empire" ONLY if it unifies with Brazil OR declares the Fifth Empire. In any other case it shall be called "Portugal"
- the unified Iberia is now called "Iberia"
- United and formable Polynesia is now called "Polynesia" in every possible case

Update: 15 Nov, 2019 @ 4:38am

Reupload for 1.8.* "Cancer" update

Update: 14 Sep, 2019 @ 4:53am

Name of Malaysia was changed to Malay-Sarawak to correspond with the changes in my flag and CoA mods. The country of Malaysia didn't exist by the time of WW2.

Update: 23 Aug, 2019 @ 5:23am

DISCLAIMER
This mod was made primarily for English language users. I am not sure if I ever release versions for other languages.
IMPORTANT - All of the below changes are a matter of personal preference and are a subject of change in the future (especially when new DLCs and new mechanics are introduced into the game).
Hopefully some day this mod won't be needed and Paradox will allow players to play the game without unrealistic and "meme" country/faction names and/or allow players to edit their country names from within the game.

--- CHANGELOG---
--version 1.0--

- modified countries_cosmetic_I_english.yml:
-- every nation was edited - see the above file to read through all the names - below are the countries that can still change their name depending on their ideology:
--- "German Reich" changes it's name to "Germany" whenever the fascist party is overthrown (Germany is the main antagonist of HOI4 and I decided that it will retain it's "Reich" in the name)
--- "United Kingdom" changes it's name to "Great Britain" whenever it becomes communist (to reflect it's decolonisation mechanics and the abolishment of the Kingdom)
--- "Soviet Union" changes it's name to "Russia" whenever it stops being communist
--- "Communist China" will change it's name to "China" when it stops being communist or if the People's Republic of China is proclaimed via focus tree
--- "Saudi Arabia" changes it's name to "Arabia" whenever it changes ideology from non-aligned (to reflect it's no longer ruled by Sauds)
--- "Siam" changes it's name to "Thailand" whenever it changes ideology from non-aligned (to reflect the historical name change of 1939 and the decilne of monarchy)
--- non-aligned or fascist "Zimbabwe" will be called "Rhodesia"
--- fascist "Congo" will change it's name to "Zaire"
--- "Manchukuo" can change it's name to "Qing China" if they become independent as either fascist or non-aligned and to "Manchuria" if they change it's ideology to either democratic or communist (to reflect that in communist or democratic state Qing dynasty is no longer in power)
---- I left the name "Qing China" instead of "Qing" or simply "China" because the name can be simplified further via focus tree which allows for one more name change
--- "Sri Lanka" can change it's name to either "Ceylon" (as non-aligned) or "Tamil-Sinhala" (as communist)
---- the "Ceylon" name change is implemented due to it's historical name during WW2 under British governance
---- "Tamil-Sinhala" is reference to the Sri Lankan civil war and the fictional scenario in which Tamil minority suceeds in communist revolution to supress the Sinhalese majority and take control of the entire island of Ceylon)
--- "United Arab Emirates" will change it's name to "Dubai-Abu Dhabi" if it turns communist or democratic (to reflect that sheiks are no longer in power in the region)
--- "Unaligned States of America" are no more - if non-aligned they will be called "Independent States"
--- "Upper Volta" changes to "Burkina Faso" when communist or democratic
--- democratic or communist "United Arab Emirates" will become "Abu Dhabi"
--- neutral Tanzania under British rule will be known as "Tanganyika"
-- the above changes should all correspond with the nation flags in "Realistic & Immersive Country Flags" mod and coat of arms in "Realistic & Immersive Coat of Arms" mod

- modified countries_cosmetic_I_english.yml with EU4 nation/colony naming style:
-- changed "$OVERLORDADJ$ North Africa" to "Libya" (I know that Paradox probably set it up to make the Italian North Africa possible, but Italian AI never releases it anyway - I will change it once the Italian DLC is released)
-- changed "(the) Dominion of India" to "India"
-- "Raj" is now called "India" to prevent stuff like "Chinese Communist Raj" from happening
-- changed various autonomy levels of Canada under UK to actually make sense:
--- the starting autonomy level of dominion is now called "Canada" (instead of Dominion of Canada)
--- lower autonomy levels (colony, puppet and integrated puppet) are now called "British Canada"
-- changed various autonomy levels of USA under UK:
--- dominion level changed from "Dominion of North America" to "United States" (can only be seen when UK releases USA and USA raises it's autonomy twice)
--- lower autonomy levels (colony, puppet and integrated puppet) are now called "British America"
-- other British colonies were changed similarly
-- changed various autonomy levels of Ukraine under Germany:
--- satellite and dominion level autonomy will now be called Ukraine
--- colony, puppet, integrated puppet, reichsprotectorate and reichkomissariat are now called "German Ukraine"
-- changed various autonomy levels of Ukraine under the Soviet Union:
--- dominion level is now called "Ukraine"
--- colony and puppet levels are now called "Soviet Ukraine" (I didn't change the integrated puppet name "Ukrainian SSR" since it was historically correct)
-- changed Belarus under Nazi Germany to always be called "Ostland" or "German Ostland" depending on the autonomy level
-- changed Belarus under non-Nazi Germany to be called "White Ruthenia" or "German Ruthenia" depending on the autonomy level
-- all German Reichkommissariats will additionally get "RK" prefix: examples "RK Ostland", "RK Norway", etc.
-- changed various autonomy levels of Belarus under the Soviet Union:
--- dominion level is now called "Belarus"
--- colony and puppet levels are now called "Soviet Belarus"
-- changed the Lithuanian, Estonian, Latvian and Finnish names of autonomy levels under the Soviet Union to correspond with above changes to Belarus and Ukraine
-- changed cosmetic names of Kenya, Rhodesia and Libya when under Germany
--- dominion/satellite level is now called without any adjective (ex. "Kenya")
--- colony/puppet/integrated puppet/reichkommissariat/reichsprotectorate are now called "German" (ex. "German Kenya")
-- changed cosmetic names of Libya under fascist Italy (satellite level is now called "Libya" and reichsprotectorate/reichskommissariat is now called "Italian Libya")
-- changed cosmetic names of Ethiopia under fascist Italy (satellite level is now called "Ethiopia" and reichsprotectorate/reichskommissariat is now called "Italian East Africa")
-- changed cosmetic names of african states under UK to correspond with other British dependencies ("Botswana" will additionally be called "British Bechuanaland" when under British influence).

- modified factions_I_english_yml
-- removed all non-english names of factions and replaced them with their english counterparts
-- some of the names were changed (ex. "Novus Imperium Romanum" is now called "Roman Restoration Initiative" (because come on... how can you call an alliance of Italy and Bulgaria "New Roman Empire"?)