Garry's Mod

Garry's Mod

Meko-Gauntlet rifle SWep
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Update: 20 Nov, 2023 @ 8:45am

  • The weapon's name in the NPC weapon override list has been adjusted.

Update: 30 Oct, 2023 @ 1:55pm

Major update for most of my Meko weapons, I guess.

The MekoGauntlet has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 20
  • LMB : Cost 2
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

Update: 21 Oct, 2023 @ 4:16pm

  • Updated Lua code for player colors, since the previous way uses a deprecated function.

Update: 22 Aug, 2020 @ 10:05am

  • The weapon draw delay now decrease when you crouch
  • Fixed RMB

Update: 11 Nov, 2019 @ 11:10am

  • Added killicon.
  • Modified the LMB attack to use destructive bullets instead.
  • Changed the viewmodel holdtype (CS:S deagle).
  • Added deploy sound for Player and NPCs.
  • The weapon is now below the MekoMagnum in the selection.
(Btw the RMB is no longer randomized. You may have noticed few updates ago.)

Update: 23 Oct, 2019 @ 3:23pm

  • The LMB attack should now be more accurate.

Update: 10 Oct, 2019 @ 10:56am

Renamed the weapon scripted name, from weapon_mekogauntlet to meko_gauntlet.

Update: 2 Sep, 2019 @ 12:44pm

The weapon claws use the physic gun color, and the back decorations use the player color!

Update: 31 Aug, 2019 @ 10:58am

RMB kill is now credited to the player instead of the energy ball itself, and it no longer shoot energy balls everywhere around.

AND, NPCs no longer shoot next to their target.

Update: 29 Aug, 2019 @ 10:44am

Disabled Accurate crosshair for fixing the zoom glitch.