Counter-Strike 2

Counter-Strike 2

Distillery
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Update: 24 Nov, 2020 @ 9:53pm

RC1
-Added the scottish ambulance model Brian.
-Fixed some soundscape issues.
-Additional clip brushes.

Update: 13 Sep, 2020 @ 2:34pm

-Art pass on the interior of the Distillery.
-Soundscape fixes and reworks.
-Updated Distillery signs and logos.
-Fixed various issues related to using instances in the level.
-Fixed various lighting problems.
-Finished all temp models expect the last temp vehicle. Should hopefully be swapped out in the next version.

Update: 22 May, 2020 @ 9:32am

-Art passes across various areas of the level.
-Bug fixes throughout the level.
-Additional new models throughout the level.
-Removal of large orange crate by bomb A and replaced with an ambulance.
-Fixed some potential errors in various models.
-Moved the distillery into the main level file to fix a seemingly random compile error.

Update: 29 Apr, 2020 @ 8:51pm

-Bounce lighting adjustments to lighten up dark areas
-Readjusted fog settings
-Art improvements across various areas of the level
-Fixed some lighting bugs in various areas of the level
-Particle placement in the level for chimneys and steam burning off in the sunlit areas
-Removed large glows and glares
-Player readiblity improvements throughout the level
-Model fades for various props around the level
-Overhaul on soundscapes for various areas of the level

Update: 17 Apr, 2020 @ 11:22pm

-Art pass across most of the map
-Began optimization pass across the map
-Adjusted the A bomb site to be raised instead of stepping down into it.
-Adjusted the back alley route to A.
-Closed off the grenade spot into the distillery for optimization reasons.

Update: 9 Mar, 2020 @ 11:53pm

-Art updates across the level
-Clipping updates across the level
-Fixed broken curbs that players were getting stuck in
-Starting to remove and replace pieces of cover

Update: 5 Feb, 2020 @ 10:41pm

-Large art update throughout the whole level.
-Adjustments to the mid path making it more closed in.
-Addition of arch that opens into Bomb Site A to help compartmentalize the spaces.
-Addition of the "Unlikely Duo" watching over Bomb Site A.
-Updated Lighting throughout the whole level.
-Updated fog settings throughout the whole level.
-Lighter shadows throughout the whole level.
-Updated Radar.
-Cleaned up most of the instances throughout the level.
-Began an optimization pass. Level is now compiling quicker, but much more work to be done in order to be performent in game.

Update: 8 Nov, 2019 @ 1:17am

-Reworked CT route into the Distillery to cut off a few seconds, and to allow easier access to the Mid overlook.
-Started art tests to see how the new materials will look. Loooking for feedback on potential enemy identification issues.
-Built various models including curbs, architecture, and more.
-Style guide started for the Distillery.
-Style guide started for the city.
-Material work by Jon.

Update: 9 Oct, 2019 @ 12:45am

-Same as previous version, but with map version 25 this time.

Update: 5 Oct, 2019 @ 1:02pm

-Adjusted the timings. CT's now get to B a little earlier to setup. Teams meet roughly where I would like for A now.
-Blockout models for the Stills, Apartment Windows, Distillery Windows, Distillery Tanks.
-Adjusted geo for grenade throws.
-All buildings should now have a little more detailed blockout.
-Offline art tests have begun.