Divinity: Original Sin 2

Divinity: Original Sin 2

BonusUniques [DE] - Divine War Patch
Showing 1-10 of 13 entries
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Update: 23 Sep, 2020 @ 6:04am

-Minor stat changes to go along with the main mod update.

Update: 16 Sep, 2020 @ 2:17pm

-Update for the new Accessory Expansion for the main mod.

Update: 9 Jul, 2020 @ 8:48am

Fixed some missing object categories to prevent items from spawning accidentally.

Update: 1 Jul, 2020 @ 10:48pm

Updates to account for the Finesse expansion.

Update: 19 Jun, 2020 @ 7:59pm

-Fixed Crafting Categories.
-Slightly buffed Staves.
-Slightly buffed Jade Dragonblade.
-Renamed "The Bloodbottler" to "Bloody Mary".
-Fixed a missing damage value in the tooltip for "Searing Cure".

Update: 30 Dec, 2019 @ 5:19pm

-Hopefully fixed a hidden dependency on my Gravewalker mod for some of the new Act 3 Textures.
-Changed 2 handed maces to have minor cleave damage (less than axes, axes are the designated "cleave" weapons)
-Made it so that the "Regenerating" buff from the Water Helm only applies if you are not undead.

Update: 17 Dec, 2019 @ 3:00pm

BIG UPDATE:

-Added custom effects to all weapons in this mod, they should now look much nicer and are easier to spot in the overworld.
-I redid the Divine War stat allocations for all weapons since so many things have changed from previous releases, some of them might not be the same as they were before.

ACT III EXPANSION
-Added new weapons and armors for Act III.
- Almost all weapons added for Act III are custom models I imported.
- Most new weapons also have new skills or passives.
- Completed respective sets for the armors, which each get a unique skill when you have all of the set equipped.

-More notes on original mod.

Update: 13 Nov, 2019 @ 6:09pm

-Nerfed Shock's Dual Wielding stat (I didn't realize I made it +3).

Update: 19 Oct, 2019 @ 5:47pm

Nerfed some of the base stat increases (Str, Fin, Int, etc.) because I didn't realize how inflated they could get.

Update: 15 Sep, 2019 @ 7:03am

Fixed usage requirements and corrected Act II weapons that gave int instead of strength.